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Developer Dirk 'Randi'

@OpenSourceDevDirkTracked since Aug 2026

I'm the developer behind F.E.A.R. VR mod and OpenIPTV app..

Observed Aug 26, 2026 · staleModeled revenue
Paid members
1
0% · 30-day rate from 24 observed days
Total audience
1
incl. free followers
Estimated monthly gross
€5

€4–€6 modeled range

Starting price
€5/mo
2 membership tiers

Where the 1 observed tier members sit

Membership tiers
€5100%

Largest observed tier is €5 Golden Membership. Tier totals include free-tier members and come from the Aug 26, 2026 public snapshot, so they do not reconcile to the paid-member total.

€0/moFree00% of observed tier members
€5/moGolden Membership1100% of observed tier members
Growth signals: Developer Dirk 'Randi'
0%

1 paid members · 30-day rate from 24 observed days

Membership
121
Aug 20265 weeks trackedNow
Developer Dirk 'Randi'1 members · €5/mo

The chart only uses Developer Dirk 'Randi''s observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Developer Dirk 'Randi' ranks

Creator comparisons
4 creators shown
#2of 4 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Developer Dirk 'Randi''s paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Developer Dirk 'Randi'Freshness
#1
Shyrra The SuccubusGamesCategory, audience, pricing & cadence
21 moreAug 26, 2026
#2
Developer Dirk 'Randi'ProfileGamesPaid members position in Recommended cohort
1ReferenceAug 26, 2026Stale
#2
Major's PresetsGamesCategory, audience, pricing & cadence
1Same valueAug 26, 2026
#2
Pancho412GamesCategory, audience, pricing & cadence
1Same valueAug 25, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Developer Dirk 'Randi'; the coverage summary above still counts everyone.

Recent posts

What they publish
3Posts total1 postLast month66.7%Members-only

Previews available for 3 posts

Poll Latest post€5 tier & upLink to poll

New VR release! Performance improvements Fixes Two-handed steering limit : the hard 50° cone is replaced by a soft damping that starts at 55° and approaches 90° asymptotically, so the weapon no longer stops dead mid-motion Wrong-side flip fixed : the rotation axis is now computed by hand — LTVector::Cross reverses operand order, which made the clamped weapon tip to the wrong side of the aim axis https://github.com/DR-89/fear-vr/releases/tag/v1.0.0-beta.7

July 29 0 votes 0 comments
F.E.A.R. VR 1.0.0-beta.7New VR release! Performance improvements Fixes Two-handed steering limit : the hard 50° cone is replaced by a soft damping that starts at 55° and approaches 90° asymptotically, so the weapon no longer stops dead mid-motion Wrong-side flip fixed : the rotation axis is now computed by hand — LTVector::Cross reverses operand order, which made the clamped weapon tip to the wrong side of the aim axis https://github.com/DR-89/fear-vr/releases/tag/v1.0.0-beta.7ImageJuly 29Public 0 0
Link to pollNew VR release! Performance improvements Fixes Two-handed steering limit : the hard 50° cone is replaced by a soft damping that starts at 55° and approaches 90° asymptotically, so the weapon no longer stops dead mid-motion Wrong-side flip fixed : the rotation axis is now computed by hand — LTVector::Cross reverses operand order, which made the clamped weapon tip to the wrong side of the aim axis https://github.com/DR-89/fear-vr/releases/tag/v1.0.0-beta.7Poll3 days ago at Aug 2 crawl€5 tier & up 0 0
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