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Games

Orion

@OrionKDevTracked since May 2026

Games Patreon community.

Observed Aug 29, 2026 · stalePublic earnings
Paid members
3
0% · 30-day rate from 24 observed days
Total audience
12
incl. free followers
Observed monthly earnings
$13
Starting price
$5/mo
2 membership tiers

Where the 12 observed tier members sit

Membership tiers
$075%$525%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Aug 29, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree975% of observed tier members
$5/moSupporter325% of observed tier members
Growth signals: Orion
0%

3 paid members · 30-day rate from 24 observed days

Membership
343
May 202618 weeks trackedNow
Orion3 members · $13/mo

The chart only uses Orion's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Orion ranks

Creator comparisons
5 creators shown
#2of 7 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Orion's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs OrionFreshness
#2
IMP:RP | Thrawn's RevengeGamesCategory, audience, pricing & cadence
3Same valueAug 29, 2026
#2
MITHOSGamesCategory, audience, pricing & cadence
3Same valueAug 29, 2026
#2
OrionProfileGamesPaid members position in Recommended cohort
3ReferenceAug 29, 2026Stale
#2
PatgarBurgarGamesCategory, audience, pricing & cadence
3Same valueAug 29, 2026
#2
War of the 9 | WOT9GamesCategory, audience, pricing & cadence
3Same valueAug 18, 2026Stale

The rank uses the full fixed cohort. This table shows up to five creators around Orion; the coverage summary above still counts everyone.

Recent posts

What they publish
36Posts total0 postsLast month16.7%Members-only

Previews available for 36 posts

Audio Latest postPublicProgress Update: Daily routine is back

Well, it's been awhile, but I'm excited to share that I'm back to working on GateXIII daily. It's been hard for me to figure out how to bal

maybe 5 1 like 2 comments
Quick Update!It's been a minute since my last devlog, so just wanted to make a quick update regarding where I've been! For the past two months, I pivotedAudioFebruary 27Public 0 0Devlog(progress): moving on from second bedroom, lighting issues, wanting to move fasterI'm finished with the first version of the second bedroom, and I'll be moving on to probably the creepiest room in the entire house (the masAudioJanuary 6Public 0 0Devlog(progress): Boy's room almost finishedIt's been awhile since my last update. I finally have a PC setup capable of running the game at over 15 FPS, so progress has been going muchAudioDec 22, 2025Public 2 2Devlog(Progress): Moving faster and changes comingI don't think I've updated the patreon in 2 weeks, but I've actually been working harder than ever. I'm starting to get into a groove with mImageDec 4, 2025Public 2 1
Devlog(progress): Modeling, AssetsI've finished the base model for the humanoid entities in the game, along with some basic assets in the house (doors, beds). I'm most exciteArticleNov 19, 2025Public 2 1
Devlog(progress): Lighting and some assets finishedSince the last update, I've finished the lighting for the house, as well as the lighting assets. I'm making the list of assets I need for eArticleNov 7, 2025Public 1 1Devlog(progress): Finishing initial materials and moving on to assets (finally)The past two weeks I've just been in hell trying to get materials to look right in game. I finally feel okay with them as a foundation in whArticleOct 31, 2025Public 2 2Devlog: Experimenting with different lighting setupsHad to take a few days off to focus on my actual work, but we back. Right now, I'm just working on the materials for the different rooms andArticleOct 24, 2025Public 1 1
Devlog(BTS): Rebuilt house with modkit - moving on to more fun thingsLocked Devlog(BTS): Rebuilt house with modkit - moving on to more fun things Oct 18, 2025 1 Finished creating the modkit for the house in blender, so just reassembling it in Unreal. The main reason I created the floor plan by hand in the first place was to make this process easier - which it is. Tomorrow, I'm finally moving on to more rewarding work - lighting, assets, materials, textures, and on modeling "Him". I'm not sure if I'll reveal the character models until the trailer is posted. Based on how this next phase goes (creating all of the assets, finalizing character models), I'll have a better idea of when the trailer can get released. Right now, my gut is telling me late November/earlyArticleOct 18, 2025$5 tier & up 0 0
Progress update and pondering deadlinesFinished creating the modkit for the house in blender, so just reassembling it in Unreal. The main reason I created the floor plan by hand iArticleOct 16, 2025Public 2 1
Planning a trailer + thoughts on my childhoodI've been working on a trailer in my head, and I think I finally know what I want. There is a lot of work to do, but I'm feeling excited. IArticleOct 14, 2025$5 tier & up 0 0
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