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Games

RiftForged™

@RiftForgedTracked since May 2026

RiftForged™.

Observed Aug 19, 2026 · stalePublic earnings
Paid members
1
0% · 30-day rate from 13 observed days
Total audience
16
incl. free followers
Observed monthly earnings
CAD 0
Starting price
CAD 5/mo
6 membership tiers

Where the 15 observed tier members sit

Membership tiers
CAD 0100%

Largest observed tier is CAD 0 Free. Tier totals include free-tier members and come from the Aug 19, 2026 public snapshot, so they do not reconcile to the paid-member total.

CAD 0/moFree15100% of observed tier members
CAD 5/moSpark00% of observed tier members
CAD 10/moRiftwalker00% of observed tier members
CAD 15/moVanguard00% of observed tier members
CAD 30/moArchitect00% of observed tier members
CAD 50/moAscendant00% of observed tier members
Growth signals: RiftForged™
0%

1 paid members · 30-day rate from 13 observed days

Membership
221
May 202617 weeks trackedNow
RiftForged™1 members · CAD 0/mo

The chart only uses RiftForged™'s observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where RiftForged™ ranks

Creator comparisons
5 creators shown
#1of 7 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
RiftForged™'s paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs RiftForged™Freshness
#1
Luv MailaGamesCategory, audience, pricing & cadence
1Same valueAug 19, 2026
#1
LyuutGamesCategory, audience, pricing & cadence
1Same valueAug 19, 2026
#1
Malaena MedfordGamesCategory, audience, pricing & cadence
1Same valueAug 19, 2026
#1
RiftForged™ProfileGamesPaid members position in Recommended cohort
1ReferenceAug 19, 2026Stale
#1
Ritual CastGamesCategory, audience, pricing & cadence
1Same valueAug 19, 2026

The rank uses the full fixed cohort. This table shows up to five creators around RiftForged™; the coverage summary above still counts everyone.

Recent posts

What they publish
39Profile posts1 postLast month16.7%Members-only

Previews available for 26 of 39 posts

Article Latest postPublicRiftForged Server Authored Terrain Destruction

Please ignore the z-buffer issue, I was just extremely excited to show off the live voxel terrain deformation systems. I am still fine-tuning them, but this is the first live glimpse outside of the public discord.

5 days ago at Aug 19 crawl 0 likes 0 comments
The World Editor, And YouJune 17ArticleJune 17Public 0 03D Volumetric Voxel Server World & MoreHey everyone, and thanks for following along for RiftForged! This month I am building the 3D volumetric voxel server world that will actively allow players to deform and interact with the entire world space of the game. Destroying mountain ranges, leveling forests, finding hidden caves, and - most importantly - sending your friends flying with gravity manipulating abilities.ArticleJune 11Public 0 0Custom Animation: Rifle Solar BurstApril 24ArticleApril 24CAD 5 tier & up 0 0Working on Custom AnimationsThanks to Quaternius once again for his work in the indie sphere! Currently modifying his source material to make custom RiftForged Animations and Textures!ArticleApril 24Public 0 0Working on the Quest and AI IntegrationsApril 11ArticleApril 11CAD 5 tier & up 0 0RiftForged Technical Open Alpha Is Live!Come to the discord, chill, chat about upcoming features, complain about bugs, and test out the networking and physics in the RiftForged Technical Alpha.ArticleApril 5Public 0 0Custom Physics Engine is Done!March 13ArticleMarch 13Public 0 0The Game Loop is Done!Hello, fellow RiftForged! I have finished and tested the game loop (with rendering). I still have to add the textures to our city walls (and likely re-write a lot of the current interactive environment to expand the city and add buildings and other things). But, we have a full Login->Spawn->Slay Mobs->Get Drops & EXP->Pick Up Drops->Progress->Continue loop working! Next, persistence and alpha testing!ArticleMarch 13Public 0 0Slowly Working On ThingsMarch 11ArticleMarch 11Public 0 0We have a world with environments!And just like that, fellow RiftForged, we are starting to see the world around us take shape - trees, rocks, city walls (that need textures still). A work in progress is slowly becoming a work to be shared. Looking forward to open alpha.ImageMarch 6Public 0 0Equipment!Hello RiftForged! We have modular equipment systems coming together! (Yes, the sword is still missing the texture, I'll fix that shortly!). The next step is pushing animations live and testing combat with animations, and looking for GHOST HITS - since we don't want ANY of that!ArticleMarch 5Public 0 0
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