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Writing

Stephen Ddungu

@StephenDdunguTracked since May 2026

creating indie games & game dev tutorials.

Observed Aug 28, 2026 · staleModeled revenue
Paid members
Unavailable
growth unavailable
Total audience
Unavailable
not publicly listed
Monthly gross
Unavailable
Starting price
£2/mo
4 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

£0/moFreePublic prices and benefits only
£2/moThanks!Every little helps! As a thank you, you will:Have your username on-screen at the end of every devlog! (DM if you want to remain anonymous - I won't judge 😌)Receive my undying gratitude :)
£4/moPatrons ExclusiveYou will be given access to the 'Patrons exclusive' channels in my community Discord server! Where you will:See even more behind the scenes content/WIPs of my projects (more frequent and voluminous than anywhere else).Gain access to the 'early premieres' channel where you'll see any upcoming trailers, cinematics, etc in advance.Recieve full versions of all new music compositions (officially released + unreleased).Receive early access to all new game development courses before they're released on YouTube.You will also receive all previous tiers.
£6/moPatrons Exclusive +You will receive all previous tiers.Download the finished result from each game development course.Be eligible to receive test builds of my game projects.[Must be an active member of this tier at the exact time a build drops].
Growth signals: Stephen Ddungu
Not measurable

Last observed 2026-08-28. Not enough recent observation yet for a 30-day reading.

Membership
010
May 202618 weeks trackedNow
Stephen Ddungumembers unavailable · revenue unavailable

The chart only uses Stephen Ddungu's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Stephen Ddungu ranks

Creator comparisons
5 creators shown
Not enough data0 of 6 cohort creators measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Stephen Ddungu does not yet have a measured paid-member count. 0 of 6 cohort creators are measured for this metric.Ranking data · includes stale rows
Stephen Ddungu's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Stephen DdunguFreshness
Not ranked
Stephen DdunguProfileWritingPaid members position in Recommended cohort
Not measuredReferenceAug 28, 2026Stale
Not ranked
S Λ C C Λ D ΞWritingCategory, audience, pricing & cadence
Not measuredNot comparableAug 28, 2026
Not ranked
Starthistle & QuartzWritingCategory, audience, pricing & cadence
Not measuredNot comparableAug 28, 2026
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Steamberry StudioWritingCategory, audience, pricing & cadence
Not measuredNot comparableAug 28, 2026
Not ranked
Steph Purk | Travel CreatorWritingCategory, audience, pricing & cadence
Not measuredNot comparableAug 28, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Stephen Ddungu; the coverage summary above still counts everyone.

Recent posts

What they publish
46Posts total1 postLast month91.7%Members-only

Previews available for 46 posts

Article Latest post£2 tier & up[][][][][] [][] [][𝑥][][][][][][][] (WIP 108)

▫️Another (largely) spoiler-free preview of my progress on animating the final cutscene of the game... Steadily approaching the climax of th

August 6 0 likes 0 comments
(SOUL) SURVIVOR. | DOWNLOAD‼️⬇️Fortunately I didn't have to keep this secret for very long... In just 78 days (2.5 months), throughout the polishing stage of [][][][][] []ArticleAug 3, 2025Public 35 10
[][][][][] [][] [][𝑥][][][][][][][] (WIP 107)▫️A couple more spoiler-free previews of my progress on animating the final cutscene. Right now, I'm almost 4 minutes in - which is a littleArticleJuly 30£2 tier & up 0 0
[][][][][] [][] [][𝑥][][][][][][][] (WIP 106)▫️Yeah - this final cutscene is absolutely not an easy one to show without revealing spoilers... Nevertheless, here's another short snippetArticleJuly 21£2 tier & up 0 0
[][][][][] [][] [][𝑥][][][][][][][] (WIP 105)▫️Another short snippet from more of what I've animated for the final cutscene so far... It's fair to say I'm now about a 1/4 way in overalArticleJuly 15£2 tier & up 0 0
[][][][][] [][] [][𝑥][][][][][][][] (WIP 104)▫️Made a start to the main part of the final cutscene... These are just 2 short snippets from what I've animated so far, as the rest is spoiImageJuly 12£2 tier & up 0 0
[][][][][] [][] [][𝑥][][][][][][][] (WIP 103)▫️All shots for the beginning of the final cutscene are now done! Now for the main part of the scene; the 'ambitious' part which introducesImageJuly 6£2 tier & up 0 0
[][][][][] [][] [][𝑥][][][][][][][] (WIP 102)▫️The shot where the enemies appear is now done! One more shot to do and the main animation for the beginning part of the final cutscene isImageJuly 4£2 tier & up 0 0
[][][][][] [][] [][𝑥][][][][][][][] (WIP 101)▫️Almost done with this shot where the infinite enemies are appearing... (One more enemy to animate in it). [][][][][] [][] [][𝑥][][][][][][ArticleJuly 4£2 tier & up 0 0
[][][][][] [][] [][𝑥][][][][][][][] (WIP 100)▫️The shots for the beginning of the final cutscene are almost done (2 more left). You may have also noticed that this section is a more deArticleJuly 3£2 tier & up 0 0
[][][][][] [][] [][𝑥][][][][][][][] (WIP 99)▫️Done the first shot at the beginning of the final cutscene... Onto animating the next shots... [][][][][] [][] [][𝑥][][][][][][][] (eta.ArticleJune 26£2 tier & up 0 0
[][][][][] [][] [][𝑥][][][][][][][] (WIP 98)▫️Finished planning the execution of what I've written for the final cutscene. This one might be one of the most ambitious scenes I've everArticleJune 22£2 tier & up 0 0
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