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Patreon does not expose a public total here, so coverage is measured from captured previews only.Patreon does not expose a public total here, so coverage is measured from captured previews only.
Article Latest post PublicSurface Water V2 Work To make irrigation and water for the cities functional, I've been making a "river system V2". A deeper water sim should make it more natura
June 10 0 likes 0 commentsMore intuitive controls Been spending a lot of time lately on something that’s not as flashy as new buildings or combat systems, but honestly makes a huge differenc Audio April 20 Public 0 0Before “Routes” — Early System Prototype This is what the early system looked like.. Before “Routes.” Before Signifiers. Before Playtesting. What You’re Seeing This was my original Audio March 31 Public 0 0Playtesting at Glitch City — A Big Design Shift This weekend I brought the game out for in-person playtesting at a dev space in Los Angeles—and it led to a pretty important shift in one of Audio March 23 Public 0 0Major Development Update: Farming, Occupations, Combat, Playtesting Revisions I just posted a major development update on Steam covering several systems I’ve been working on over the past few months. If you want to rea Article March 23 Public 0 0Welcome to the Patreon for Tenants of the Shade Thanks for being here. I’m building Tenants of the Shade, a Bronze Age 4X city builder focused on living settlements, simulated people, orga Article March 12 Public 0 0Major Development Update: Farming, Occupations, Combat, Playtesting Revisions I just posted a major development update on Steam covering several systems I’ve been working on over the past few months. If you want to rea Article March 12 Public 0 0Welcome to the Patreon for Tenants of the Shade Thanks for being here. I’m building Tenants of the Shade, a Bronze Age 4X city builder focused on living settlements, simulated people, orga Article March 9 Public 0 0