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Tenants of the Shade

@TenantsoftheShade_devTracked since Jun 2026

A Bronze Age 4X city builder in active development for PC/Steam.

Observed Aug 28, 2026 · stalePublic earnings
Paid members
1
0% · 30-day rate from 24 observed days
Total audience
1
incl. free followers
Observed monthly earnings
$2
Starting price
$2/mo
4 membership tiers

Where the 1 observed tier members sit

Membership tiers
$2100%

Largest observed tier is $2 Late Neollithic. Tier totals include free-tier members and come from the Aug 28, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree00% of observed tier members
$2/moLate Neollithic1100% of observed tier members
$6/moChalcolithic00% of observed tier members
$12/moBronze Age00% of observed tier members
Growth signals: Tenants of the Shade
0%

1 paid members · 30-day rate from 24 observed days

Membership
121
Jun 202613 weeks trackedNow
Tenants of the Shade1 members · $2/mo

The chart only uses Tenants of the Shade's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Tenants of the Shade ranks

Creator comparisons
2 creators shown
#1of 2 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Tenants of the Shade's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Tenants of the ShadeFreshness
#1
skua borealisArtCategory, audience, pricing & cadence
1Same valueAug 28, 2026
#1
Tenants of the ShadeProfileArtPaid members position in Recommended cohort
1ReferenceAug 28, 2026Stale

The rank uses the full fixed cohort. This table shows up to five creators around Tenants of the Shade; the coverage summary above still counts everyone.

Recent posts

What they publish
9Posts total0 postsLast month0%Members-only

Previews available for 9 posts

Audio Latest postPublicSurface Water V2 Work

To make irrigation and water for the cities functional, I've been making a "river system V2". A deeper water sim should make it more natura

April 20 0 likes 0 comments
More intuitive controlsBeen spending a lot of time lately on something that’s not as flashy as new buildings or combat systems, but honestly makes a huge differencAudioApril 20Public 0 0Before “Routes” — Early System PrototypeThis is what the early system looked like.. Before “Routes.” Before Signifiers. Before Playtesting. What You’re Seeing This was my originalAudioMarch 31Public 0 0Playtesting at Glitch City — A Big Design ShiftThis weekend I brought the game out for in-person playtesting at a dev space in Los Angeles—and it led to a pretty important shift in one ofAudioMarch 23Public 0 0
Major Development Update: Farming, Occupations, Combat, Playtesting RevisionsI just posted a major development update on Steam covering several systems I’ve been working on over the past few months. If you want to reaArticleMarch 23Public 0 0
Welcome to the Patreon for Tenants of the ShadeThanks for being here. I’m building Tenants of the Shade, a Bronze Age 4X city builder focused on living settlements, simulated people, orgaArticleMarch 12Public 0 0
Surface Water V2 WorkTo make irrigation and water for the cities functional, I've been making a "river system V2". A deeper water sim should make it more naturaArticleJune 10Public 0 0Major Development Update: Farming, Occupations, Combat, Playtesting RevisionsI just posted a major development update on Steam covering several systems I’ve been working on over the past few months. If you want to reaArticleMarch 12Public 0 0Welcome to the Patreon for Tenants of the ShadeThanks for being here. I’m building Tenants of the Shade, a Bronze Age 4X city builder focused on living settlements, simulated people, orgaArticleMarch 9Public 0 0
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