Skip to main content
Games

Thomas

@TenseGamesTracked since May 2026

is creating Stellar Warfare and needs your help!.

Observed Aug 25, 2026 · stalePublic earnings
Paid members
10
0% · 30-day rate from 24 observed days
Total audience
96
incl. free followers
Observed monthly earnings
€102
Starting price
€10/mo
5 membership tiers

Where the 90 observed tier members sit

Membership tiers
€095.6%

Largest observed tier is €0 Free. Tier totals include free-tier members and come from the Aug 25, 2026 public snapshot, so they do not reconcile to the paid-member total.

€0/moFree8695.6% of observed tier members
€10/moFighter Pilot33.3% of observed tier members
€20/moOfficer00% of observed tier members
€50/moElite11.1% of observed tier members
€100/moSuper Elite00% of observed tier members
Growth signals: Thomas
0%

10 paid members · 30-day rate from 24 observed days

Membership
10109
May 202618 weeks trackedNow
Thomas10 members · €102/mo

The chart only uses Thomas's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Thomas ranks

Creator comparisons
4 creators shown
#2of 4 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Thomas's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs ThomasFreshness
#1
W2F_GamesCategory, audience, pricing & cadence
111 moreAug 25, 2026
#2
ThomasProfileGamesPaid members position in Recommended cohort
10ReferenceAug 25, 2026Stale
#3
Blades of Exile: Itch EditionGamesCategory, audience, pricing & cadence
82 fewerAug 25, 2026
#3
Clonetrooper163GamesCategory, audience, pricing & cadence
82 fewerAug 25, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Thomas; the coverage summary above still counts everyone.

Recent posts

What they publish
47Profile posts0 postsLast month16.7%Members-only

Previews available for 28 of 47 posts

Article Latest postPublicNew lobbies are in

May 29 View post We’ve expanded the lobby and map tools so you can shape a match the way you want. You can pick any available map right from the lobby, toggle how many CPU opponents you face, and adjust their AI settings for more or less aggressive behavior. The shipyard spawn point is now configurable, letting you decide where new construction starts. All of these options sit in the same setup screen, so setting up a custom skirmish or a multi‑AI drill is just a few clicks. This gives you finer control over the battlefield without having to edit files or restart the game.

May 29 0 likes 0 comments
Chat added! + discord integrationMay 27 stellar warfare combat gif less than 2mb.gifArticleMay 27€10 tier & up 0 0Chat added!Players can now press ENTER to quickly send messages to everyone in the current lobby or match, making communication smoother and faster during gameplay.ArticleMay 27Public 0 0Huge update!I'm making a space RTS game like Homeworld and just released a HUGE update that has economy and combat automation (optional), a ton of new skirmish maps and a new set of CPU players :D.ArticleMay 15Public 0 0🚀 Devlog: Smarter Loot, AI Overhaul & Preparing for Full Release (also Free demo on itch)Oct 22, 2025ImageOct 22, 2025Public 0 0Update!Sep 24, 2025ArticleSep 24, 2025Public 0 0Language update & buffs!We’ve got an exciting development update for you! As we continue refining Stellar Warfare, we wanted to share some recent progress and what’s next.Article9d agoPublic 0 6Infinite waves are here!An often requested feature was infinite waves for the wave defense game mode. We've had to brainstorm a bit on how to best implement it, but...ArticleApr 4, 2024€10 tier & up 0 0Big update: Space maneuvers, superweapon, moddingDec 13, 2023ArticleDec 13, 2023Public 0 0Working on space balletI'm currently working on making the ship battles more dynamic. Smaller ships will by default now start circling their target. The ship will also align itself to try to always have most turret facing the enemy!ImageOct 1, 2023Public 0 0Updated the main menu!An artist named Paulo helped me out and made this amazing background for the menu. Just uploaded it to steam as well, super happy with it!ImageMay 11, 2023Public 0 22023 Updated trailer!Lots of things have been added to the game! Think of direct ship control, ramming for kamikaze, shield drainers, superships and much much more. So it was time for a new trailer. And here it is!ArticleFeb 6, 2023Public 0 0
Research actions

Work with this creator

Save, compare, or return to the Explore view you came from.