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Games

ThisIsTheGame

@ThisIsTheGameTracked since May 2026

Indie Game.

Observed Aug 16, 2026 · staleModeled revenue
Paid members
1
0% · 30-day rate from 13 observed days
Total audience
13
incl. free followers
Estimated monthly gross
$8

$5–$10 modeled range

Starting price
$5/mo
3 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$5/moNPCSupport me and the development of this game
$10/moConsoleReally, Really, support me and my development on the game
Growth signals: ThisIsTheGame
0%

1 paid members · 30-day rate from 13 observed days

Membership
121
May 202618 weeks trackedNow
ThisIsTheGame1 members · $8/mo

The chart only uses ThisIsTheGame's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where ThisIsTheGame ranks

Creator comparisons
5 creators shown
#1of 5 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
ThisIsTheGame's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs ThisIsTheGameFreshness
#1
PAPUGamesCategory, audience, pricing & cadence
1Same valueAug 26, 2026
#1
Press Start GamingGamesCategory, audience, pricing & cadence
1Same valueAug 26, 2026
#1
ProtoTechGamesCategory, audience, pricing & cadence
1Same valueAug 16, 2026Stale
#1
The Tactical JaegersGamesCategory, audience, pricing & cadence
1Same valueAug 26, 2026
#1
ThisIsTheGameProfileGamesPaid members position in Recommended cohort
1ReferenceAug 16, 2026Stale

The rank uses the full fixed cohort. This table shows up to five creators around ThisIsTheGame; the coverage summary above still counts everyone.

Recent posts

What they publish
7Profile posts0 postsLast month8.3%Members-only

Previews available for 12 of 7 posts

Article Latest postPublicTeaser Trailer

The steam page is completed and will hopefully be approved by the end of this week. Here is a first look at the teaser trailer, before I rel

Sep 25, 2023 0 likes 0 comments
New Building!Sneak peak of the new building I've been working to add in the game recently, the plan is for this to be the main restaurant / bar in the town. It still needs a name, but that's to be determined...ArticleJul 11, 2023Public 0 1Making NPCs Come Alive, Adding GOAP To My GameJun 30, 2023ArticleJun 30, 2023Public 0 0A* Pathfinding in Unity, Lessons LearnedMay 23, 2023ArticleMay 23, 2023Public 0 0Work in progress but we have pathfinding!Apr 27, 2023 View post Last week, I took a closer look at the scheduling system for the NPC's in our game and realized that it lacked realism. So I decided to enhance it with a more advanced pathfinding system, which is now implemented! With this new feature, NPC's can navigate around obstacles and find the most efficient routes to their destinations, making the game world feel more immersive. Although we're still fine-tuning the system by adding weights to the nodes and fixing a few bugs, it's a major step forward in improving the scheduling system. Thanks to everyone that stopped by the stream to help!ArticleApr 27, 2023Public 0 0Don't get too close to the edge...Apr 8, 2023ArticleApr 8, 2023Public 0 0First screenshot of many more to comeMar 8, 2023ArticleMar 8, 2023Public 0 0View 0 commentsThe steam page is completed and will hopefully be approved by the end of this week. Here is a first look at the teaser trailer, before I rel...ArticleSep 25, 2023$5 tier & up 0 0New Building!Sneak peak of the new building I've been working to add in the game recently, the plan is for this to be the main restaurant / bar in the town. It still needs a name, but that's to be determined...ArticleJul 11, 2023Public 0 1Making NPCs Come Alive, Adding GOAP To My GameJun 30, 2023ArticleJun 30, 2023Public 0 0A* Pathfinding in Unity, Lessons LearnedMay 23, 2023ArticleMay 23, 2023Public 0 1Work in progress but we have pathfinding!Apr 27, 2023 View post Last week, I took a closer look at the scheduling system for the NPC's in our game and realized that it lacked realism. So I decided to enhance it with a more advanced pathfinding system, which is now implemented! With this new feature, NPC's can navigate around obstacles and find the most efficient routes to their destinations, making the game world feel more immersive. Although we're still fine-tuning the system by adding weights to the nodes and fixing a few bugs, it's a major step forward in improving the scheduling system. Thanks to everyone that stopped by the stream to help!ArticleApr 27, 2023Public 0 0
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