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Weirdos Around the Corner

@WeirdosAroundtheCornerTracked since May 2026

Indie Game Developer of "Ephemerium: Unreality".

Observed Aug 25, 2026 · staleModeled revenue
Paid members
Unavailable
growth unavailable
Total audience
Unavailable
not publicly listed
Monthly gross
Unavailable
Starting price
$1/mo
3 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$1/moBase Donation TierFor those who wish to lend their support but wish to have another option
$5/moDonation TierIn case you like what you see and are curious as to where I'm headed and wish to lend your support.
Growth signals: Weirdos Around the Corner
Not measurable

Last observed 2026-08-25. Not enough recent observation yet for a 30-day reading.

Membership
010
May 202618 weeks trackedNow
Weirdos Around the Cornermembers unavailable · revenue unavailable

The chart only uses Weirdos Around the Corner's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Weirdos Around the Corner ranks

Creator comparisons
4 creators shown
Not enough data0 of 4 cohort creators measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Weirdos Around the Corner does not yet have a measured paid-member count. 0 of 4 cohort creators are measured for this metric.Ranking data · includes stale rows
Weirdos Around the Corner's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Weirdos Around the CornerFreshness
Not ranked
Weirdos Around the CornerProfileVideoPaid members position in Recommended cohort
Not measuredReferenceAug 25, 2026Stale
Not ranked
Weird Is The BestVideoCategory, audience, pricing & cadence
Not measuredNot comparableAug 25, 2026
Not ranked
Vulpes TailoringGamesCategory, audience, pricing & cadence
Not measuredNot comparableAug 25, 2026
Not ranked
WesFloVideoCategory, audience, pricing & cadence
Not measuredNot comparableAug 25, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Weirdos Around the Corner; the coverage summary above still counts everyone.

Recent posts

What they publish
48Posts total0 postsLast month0%Members-only

Previews available for 48 posts

Audio Latest postPublicUpdated Targeting system

Originally, lacking experience, I had designed my targeting system around a gigantic collision box around Mousey that collected viable targe

February 14 0 likes 0 comments
VRage ReleaseYou can now download VRage from my itch.io site here: https://unclemoose.itch.io/vrage Please note, this is a heavily alpha build and whileAudioSep 5, 2024Public 0 0Scrapped Mousejam 2024 entryThis game, tentatively called VRage was supposed to be my entry into Mousey's game jam 2024, unfortunately, I was not able to finish it on tAudioSep 3, 2024Public 0 0Mousey's game jamIn case you were wondering what the Moose be doing these days, I decided to halt production of Ephemerium for a bit to participate in MouseyAudioAug 21, 2024Public 0 0A thought I've been havingSince a follower brought it up, I've been thinking; it'll be a lot of work to do something like this on the side of the main project AND myArticleApr 28, 2024Public 1 1Development Update: Moving to UE 5.7 & Froot Boss ProgressHey everyone! The move to Unreal Engine 5.7 was a bit of a headache initially, but we’re finally coming out the other side. I’m excited to sAudioFebruary 9Public 0 0
Getting back to it, Froot Boss Fight WIPTo start off, I have recently moved the project to Unreal Engine version 5.7. Unless something amazing comes out in future versions, I thinkAudioFebruary 6Public 0 0
Sorry for the lack of updatesHello, hello, I was hoping 2025 would be the year I finish Redux, but a lot of things happened, I won't bore you with the details. With theAudioNov 27, 2025Public 0 0Upgraded Melware boss fightIt is still undergoing changes, but I have managed to successfully move the 2 Melware AIs into the new AI toolkit that I started using a whiAudioNov 14, 2024Public 0 0Redesigning Melware's boss fightA while back I started implementing a new AI system into the game to streamline boss creation. The first major use of this system was the AnAudioOct 5, 2024Public 0 0Cyberspace challenge 1Currently working on the first challenge the player needs to overcome in order to complete Cyberspace. The objective in this level is to lowAudioSep 22, 2024Public 0 0
Ephemerium: Unreality - Redux - Teaser trailerA shorter version of this teaser appeared to those to managed to find and defeat Trickywi in the Egypt demo released a while back. I put thiAudioSep 18Public 0 0
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