Alfred Reinold Baudisch
@alfredbaudischTracked since May 2026
creating open-source projects, indie games, tutorials.
How Patreon Signal reads this profile
Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.
Where the 6 observed tier members sit
Largest observed tier is $0 Free— the bar only uses public tier patron counts.
1 paid members · past 30 days
The chart only uses Alfred Reinold Baudisch's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.
Where Alfred Reinold Baudisch ranks
A focused cohort chosen from content relevance, category, audience, pricing, and cadence. Changing the rank metric does not change who belongs in this cohort.
8 of 9 cohort creators have a measured paid-member count; the other 1 remains unranked for this metric.Ranking data · includes stale rows| Rank | Creator and why included | Paid members | Gap vs Alfred Reinold Baudisch | Freshness |
|---|---|---|---|---|
| #4 | 8 | 7 more | Jul 30, 2026 | |
| #5 | 7 | 6 more | Jul 31, 2026 | |
| #6 | 4 | 3 more | Jul 23, 2026Stale | |
| #7 | 1 | Reference | Jul 22, 2026Stale | |
| #7 | 1 | Same value | Jul 22, 2026Stale |
The rank uses the full fixed cohort. This table shows up to five creators around Alfred Reinold Baudisch; the coverage summary above still counts everyone.
Recent posts
Previews available for 20 of 15 posts
Article Latest postPublicGodot Dynamic Inventory System migrated to Godot 4.2My Godot Dynamic Inventory System, aka "Zelda Breath of the Wild Inventory UI" has been finally migrated to Godot 4! Specifically, Godot 4.2. The code is in the master branch of the repository: GodotDynamicInventorySystem.
Feb 13, 2024 0 likes 0 commentsKeep Alfred Reinold Baudisch in context.
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