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Writing

Bracket

@blackfutureTracked since May 2026

creating Roguelike Tutorial (Rust), Nox Futura, One Knight in th.

Observed Aug 24, 2026 · stalePublic earnings
Paid members
11
−10.4% · 30-day rate from 24 observed days
Total audience
54
incl. free followers
Observed monthly earnings
$17
Starting price
$1/mo
3 membership tiers

Where the 54 observed tier members sit

Membership tiers
$079.6%$116.7%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Aug 24, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree4379.6% of observed tier members
$1/moTier916.7% of observed tier members
$5/moTier23.7% of observed tier members
Growth signals: Bracket
−10.4%

11 paid members · 30-day rate from 24 observed days

Membership
121211
May 202618 weeks trackedNow
Bracket11 members · $17/mo

The chart only uses Bracket's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Bracket ranks

Creator comparisons
5 creators shown
#45 of 6 cohort creators measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

5 of 6 cohort creators have a measured paid-member count; the other 1 remains unranked for this metric.Ranking data · includes stale rows
Bracket's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs BracketFreshness
#1
TechGeek TeslaWritingCategory, audience, pricing & cadence
132 moreAug 24, 2026
#2
Blackheart MusicWritingCategory, audience, pricing & cadence
121 moreAug 24, 2026
#2
Blackout GamesWritingCategory, audience, pricing & cadence
121 moreAug 25, 2026
#4
Aya Sekine's Time MachineWritingCategory, audience, pricing & cadence
11Same valueAug 25, 2026
#4
BracketProfileWritingPaid members position in Recommended cohort
11ReferenceAug 24, 2026Stale

The rank uses the full fixed cohort. This table shows up to five creators around Bracket; the coverage summary above still counts everyone.

Recent posts

What they publish
72Profile posts0 postsLast month0%Members-only

Previews available for 25 of 72 posts

Video Latest postPublicBracket-Terminal for Bevy

still has a ways to go, but I've made some significant progress. The attached imgur library contains screenshots and video of the current status of development.

Jun 10, 2022 0 likes 3 comments
I'm back!After a long hiatus (we adopted an adorable baby girl, and I took a long break to be with her for her first few months), I'm back in the development seat!ArticleJun 10, 2022Public 0 1Rust Gamedev TalkThe fine fellows over at the Rust Meetup in Linz, Austria let me give a talk on Rust game development. It covers the Rust gamedev ecosystem, and walks you through the creation of a Flappy Bird game. Here is the recorded version.ArticleApr 24, 2021Public 0 0The Making of SecBot (part 1 of 7)As promised, I've posted the first of seven parts of a new tutorial series: The Making of SecBot. I recently completed a 7-day roguelike challenge, and released SecBot ( https://thebracket.itch.io/secbot ) as a result.ImageMar 15, 2021Public 0 17 Day Roguelike ChallengeI've completed the 2021 7-Day Roguelike Challenge. My submission is up at https://thebracket.itch.io/secbot - with links to the source code. I intend to turn this into a tutorial series soon.ArticleMar 12, 2021Public 0 0Bracket-Lib (RLTK) Version 0.8.0 is outThere's a new version of bracket-lib up! It fixes a ton of bugs, adds sprite and glyph rotation, and finishes integrating the features requested for doryen-rs.ArticleApr 8, 2020Public 0 1RLTK - Multi-backend supportMy Rust Roguelike Toolkit (RLTK_RS) now has an experimental branch that supports multiple back-ends (or a minimal one if you just want the helpers and no rendering). The default OpenGL (native and web assembly), Curses (for running in a traditional console, or PDCurses on Windows), and Amethyst - the Rust game engine that can provide both Vulkan and Metal native support.ArticleNov 27, 2019Public 0 0Roguelike Tutorial 46 - Data-Driven SpawningChapter 46 expands upon the previous Data-Driven work by also making entity spawning driven by your JSON files. So now you can quickly build new monsters, items and props - and decide where they spawn without editing your Rust code.ArticleNov 13, 2019Public 0 0Roguelike Tutorial 45 - Data-Driven DesignChapter 55 introduces data driven design - define your entities in a JSON file, to make it easy to update the game as you go.ArticleNov 12, 2019Public 0 0Rogulike Tutorial 44 - Design DocumentPart 4 of the Roguelike Tutorial focuses on actually completing a game - from start to finish. Chapter 44 introduces the Design Document - in which we outline our goals.ImageNov 11, 2019Public 0 0Roguelike Tutorial - 41 - Other Map SizesChapter 41 is the last part of section 3, map building. It shows you how to de-couple your map size from your screen size, introduces a camera, and helps you modify the existing code-base to let you have maps of any size you want.ImageNov 10, 2019Public 0 0Roguelike Tutorial #40 - DoorsDoors and Corners, that's where they get you. Seriously, doors are a staple of the roguelike and dungeon bashing geners. This chapter will help you place doors, make them openable, and ensure that line-of-sight and movement blocking are enforced correctly for closed doors - and not for open ones.ArticleNov 9, 2019Public 0 0
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