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Games

@elliesprites

@elliespritesTracked since May 2026

Pixel Art and Games.

Observed Aug 15, 2026 · stalePublic earnings
Paid members
3
0% · 30-day rate from 23 observed days
Total audience
19
incl. free followers
Observed monthly earnings
$15
Starting price
$1/mo
2 membership tiers

Where the 19 observed tier members sit

Membership tiers
$084.2%$115.8%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Aug 15, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree1684.2% of observed tier members
$1/mo❤️315.8% of observed tier members
Growth signals: @elliesprites
0%

3 paid members · 30-day rate from 23 observed days

Membership
343
May 202617 weeks trackedNow
@elliesprites3 members · $15/mo

The chart only uses @elliesprites's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where @elliesprites ranks

Creator comparisons
5 creators shown
#2of 6 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
@elliesprites's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs @elliespritesFreshness
#1
Miniature Adventures: TerrainGrid 3dVideoCategory, audience, pricing & cadence
41 moreAug 26, 2026
#2
@elliespritesProfileGamesPaid members position in Recommended cohort
3ReferenceAug 15, 2026Stale
#2
I Can Build ThatGamesCategory, audience, pricing & cadence
3Same valueAug 25, 2026
#2
Midnight Kelpie PressGamesCategory, audience, pricing & cadence
3Same valueAug 26, 2026
#2
Setting Off!GamesCategory, audience, pricing & cadence
3Same valueAug 15, 2026

The rank uses the full fixed cohort. This table shows up to five creators around @elliesprites; the coverage summary above still counts everyone.

Recent posts

What they publish
53Posts total12 postsLast month0%Members-only

Previews available for 53 posts

Audio Latest postPublicCritter Update

I was informed that the mouse in the last video looked like a snail, so I had to go back and redraw it. Also took the opportunity to redraw

2 days ago at Aug 25 crawl 2 likes 1 comment
I know I said no regular animals pt. 2If it helps, just pretend these toads are an invasive species that is decimating the local wildlife. You're doing nature a favor by cullingAudio2 days ago at Aug 25 crawlPublic 0 0Four more spellsA fireball with AoE damage, a spectral spear that pierces enemies, a poison cloud that (gasp) poisons them, and finally, a spirit bird thatAudio4 days ago at Aug 25 crawlPublic 0 0I know I said no regular animals...But is a giant four-legged scorpion even a regular animal? One could argue that it's more of a creature at that point. Scorpions are the scaArticle5 days ago at Aug 25 crawlPublic 0 0Quick progress updateJust stopping by to share what's new since the last post before it becomes too much to keep track of. It's nothing too flashy so it should bArticleAugust 17Public 0 0
Slashes and stairsIt's been a busy week and I haven't been able to make as much progress as I would have liked - but there was still some. First I fixed a couArticleAugust 15Public 0 0
Character Progression, part 3 (and other stuff)This is going to be a big post, so let's start by getting the small stuff out of the way. First, I noticed that I wrote the code for the floImageAugust 12Public 0 0Character progression, part twoAnd for part two we have items! This took longer than I thought it would to implement. First I struggled with the chests, before deciding iImageAugust 8Public 0 0Character progression, part oneBefore we get into that: the game has a pause menu now! Figured that before I worked on raising stats, they should be visible somewhere. AlImageAugust 8Public 0 0
Couple of updatesSo first, we've got a new enemy and a new status effect! Puffballs only have one health point, and a single attack - they explode into a cloAudioAugust 6Public 0 0
Zone 1 TilesIt's really starting to look like a real game now! It's almost time to start working on progression (picking up new weapons and spells, gettAudioAugust 3Public 0 0Dungeon GenerationI was a bit nervous going into this, but everything worked out in the end! So, for this game I knew from the start that I wanted to have twoAudioAugust 2Public 0 0
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