Skip to main content
Games

@elliesprites

@elliespritesTracked since May 2026

Pixel Art and Games.

Observed Aug 15, 2026 · stalePublic earnings
Paid members
3
0% · 30-day rate from 23 observed days
Total audience
19
incl. free followers
Observed monthly earnings
$15
Starting price
$1/mo
2 membership tiers

Where the 19 observed tier members sit

Membership tiers
$084.2%$115.8%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Aug 15, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree1684.2% of observed tier members
$1/mo❤️315.8% of observed tier members
Growth signals: @elliesprites
0%

3 paid members · 30-day rate from 23 observed days

Membership
343
May 202616 weeks trackedNow
@elliesprites3 members · $15/mo

The chart only uses @elliesprites's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where @elliesprites ranks

Creator comparisons
5 creators shown
#1of 6 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
@elliesprites's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs @elliespritesFreshness
#1
@elliespritesProfileGamesPaid members position in Recommended cohort
3ReferenceAug 15, 2026Stale
#1
I Can Build ThatGamesCategory, audience, pricing & cadence
3Same valueAug 15, 2026
#1
Midnight Kelpie PressGamesCategory, audience, pricing & cadence
3Same valueAug 15, 2026
#1
Miniature Adventures: TerrainGrid 3dGamesCategory, audience, pricing & cadence
3Same valueAug 15, 2026
#1
Setting Off!GamesCategory, audience, pricing & cadence
3Same valueAug 15, 2026

The rank uses the full fixed cohort. This table shows up to five creators around @elliesprites; the coverage summary above still counts everyone.

Recent posts

What they publish
46Posts total12 postsLast month0%Members-only

Previews available for 46 posts

Image Latest postPublicCharacter Progression, part 3 (and other stuff)

This is going to be a big post, so let's start by getting the small stuff out of the way. First, I noticed that I wrote the code for the flo

3 days ago at Aug 15 crawl 0 likes 0 comments
Character progression, part twoAnd for part two we have items! This took longer than I thought it would to implement. First I struggled with the chests, before deciding iImageAugust 8Public 0 0Character progression, part oneBefore we get into that: the game has a pause menu now! Figured that before I worked on raising stats, they should be visible somewhere. AlImageAugust 8Public 0 0
Couple of updatesSo first, we've got a new enemy and a new status effect! Puffballs only have one health point, and a single attack - they explode into a cloAudioAugust 6Public 0 0
Zone 1 TilesIt's really starting to look like a real game now! It's almost time to start working on progression (picking up new weapons and spells, gettAudioAugust 3Public 0 0Dungeon GenerationI was a bit nervous going into this, but everything worked out in the end! So, for this game I knew from the start that I wanted to have twoAudioAugust 2Public 0 0HealingSo for healing in this game I decided to keep things simple, but also add a little something to set it apart from its main influences. ThereAudioAugust 1Public 0 0More enemies!Here's a couple more enemies! The eyes move slowly, but have a long range and are relatively aggressive. Their attacks can cause Stone, whicAudioJuly 31Public 0 0Combat time!Now that I can post videos again, let's talk about combat and enemies! As far as player behavior goes, it's mostly just what I've shared inAudioJuly 27Public 3 1The Journey So Far (Part Two)So after where we left off, I had a little bit of a struggle with screen jitter as a result of trying to keep everything pixel perfect. I caImageJuly 25Public 1 1Kobold Dungeons - The Journey So Far (Part One)(placeholder title, of course) So! Before I start writing posts about what's going on right now, I thought I'd do an overview of how we gotImageJuly 25Public 0 0A bit of a rebrandSo, I haven't been doing much in the way of illustration and comics lately. I still love comics, but they're an absurd amount of work and I'ArticleJuly 25Public 1 9
Research actions

Work with this creator

Save, compare, or return to the Explore view you came from.