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Podcasts

Entagma

@entagmaTracked since May 2026

Creating Advanced CG Tutorials.

Observed Aug 12, 2026 · staleModeled revenue
Paid members
631
−3.2% · 30-day rate from 19 observed days
Total audience
8,650
incl. free followers
Estimated monthly gross
$1.3K

$631–$1.9K modeled range

Starting price
$1/mo
8 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$1/moEntagma SupporterOur nerdy gratitude. Thanks for supporting Entagma!
$5/moHoudini FolksBe enlightened by helping us to keep Entagma up and running Access to private Patreon feed including outtakes, behind the scenes etc.
$10/moFull Res ArtsinessDouble digit awesomeness! Get access to full resolution renderings of our artwork Plus all previous rewards
$19/moRender Swag"How do u render this?!" Access all project files we used to create & render our artwork Plus all previous rewards
$29/moIn-Depth KnowledgeAccess to courses (consecutive video tutorials covering a topic in greater detail) Possible topics could be: Volumes In Depth, OpenCL Programming In Houdini, Motion Graphics Techniques At least one video per month Plus all previous rewards
$99/moTrue BelieverSo you're seriously into this stuff... Get your name immortalized in our video credits Plus all previous rewards
$199/moStudio AccessYou're a studio and would like to give all of your artists access to our Patreon exclusive content
Growth signals: Entagma
−3.2%

631 paid members · 30-day rate from 19 observed days

Membership
667649631
May 202617 weeks trackedNow
Entagma631 members · $1.3K/mo

The chart only uses Entagma's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Entagma ranks

Creator comparisons
5 creators shown
#18 of 9 cohort creators measured
Paid members in Recommended cohort

A focused cohort chosen from content relevance, category, audience, pricing, and cadence. Changing the rank metric does not change who belongs in this cohort.

8 of 9 cohort creators have a measured paid-member count; the other 1 remains unranked for this metric.Ranking data · includes stale rows
Entagma's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs EntagmaFreshness
#1
EntagmaProfilePodcastsPaid members position in Recommended cohort
631ReferenceAug 12, 2026Stale
#2
David BullPodcastsCategory, audience, pricing & cadence
61120 fewerAug 23, 2026
#3
Mike SeniorPodcastsCategory, audience, pricing & cadence
55972 fewerAug 25, 2026
#4
JOJared Owen AnimationsPodcastsContent relevance + business context
158473 fewerAug 23, 2026
#5
Nick MedukhaArtContent relevance + business context
100531 fewerAug 24, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Entagma; the coverage summary above still counts everyone.

Recent posts

What they publish
428Profile posts2 postsLast month58.3%Members-only

Previews available for 32 of 428 posts

Article Latest post$1 tier & upVellum 201 – Ep.07: Cloth Upressing & Wrinkle Postprocessing

This week we’re covering an emergency technique for when you need additional details in your cloth or softbody sim but resimming or upping the resolution before the Vellum solver is out of the questions. We’re going to use the Wrinkle Deformer SOP in some unconventional ways to drastically increase the details in an incoming sim...

2 days ago at Aug 23 crawl 0 likes 0 comments
Heightfields on 3D Objects (Modding Houdini 22)Chris has been playing with the new Adjacency and Heightfield workflows in Copernicus. Both work really well on their own, so why not combine them to put Heightfields on any uv unwrapped object, not just flat planes. That seemed to be just a dream after a first failed test, but – after some modding – not so much anymore!ArticleAugust 10Public 0 0Big Setups – Ep.00: FLIP based FoamSince there is not always a way to condense down a topic into a 20-minute video, we are launching this new category that will enable us to push out more content and give you longer into-depth videos! Since in your career you will also not always use the most straightforward methods, this will hopefully give you an insight into how different achieving a certain reference can look!...VideoJuly 30$1 tier & up 2 2New in Houdini 22: Training Gaussian Splats from Infrared PhotosChris converted his camera into a infrared camera and the release of Houdini 22 created the perfect opportunity to cook up some infrared Gaussian Splats! There won’t be as many Houdini release as usual, due to obligations at University, but Chris will still show you his favorites of this release!ImageJuly 27Public 0 1Next Vellum Episode a little laterJuly 17 View post Small announcement: It's the end of the summer semester here in Germany, which is a pretty stressful time for us (you may have noticed the late Patreon post of last week's video). We therefore decided to postpone next week's video by one week to July 29 to give us the time we need to make it perfect. We're also pretty excited and pretty proud of the next video, so here's a little sneak peek!VideoJuly 17Public 0 2VEL2_ep06_Damping.hiplcThis week’s Episode is all about damping! And there are so many dampers in Houdini. But don’t let this slow you down (Pun intended). We will have a deep look into all the damping options in Vellum and when to use which to achieve complete artistic freedom!...ImageJuly 17$1 tier & up 0 0Guest Tutorial: Creating realistic honey with FLIPIn this Guest Tutorial Philipp Denghel lets us in on how he creates honey. He goes into detail about his approach and will show you how he created just the right amount of viscosity that distinguishes this from any other fluid to honey.ArticleJune 29Public 0 4Vellum 201 – Ep. 05: FLIP + Vellum – Spawning with animated PinsWe are doing something completely new today: FLIP + Vellum. Spawning Vellum Hair onto animated Pin points is not as easy as it sounds. Chris came up with a way to do it! We learn how he did it, what to consider and how to post-process the simulation...ArticleJune 25$1 tier & up 4 1Vellum 201 – Ep. 04: Cloth Popcorn: Spawning Objects And ConstraintsAfter the super technical Jacobi episode, it’s time for some simple Vellum fun. We’re going to learn how to make cloth popcorn, how to spawn our popcorn along a curve and finally – and most excitingly – how to post-process it to get rid of some nasty artifacts. This is also a prelude for the next episode and a setup that looks really similar but is a lot harder to build...ImageJune 11$1 tier & up 5 1Chladni Patterns – POP Forces from CopernicusCopernicus and Vellum is still our thing right now! And for good reason, since Copernicus now has a node that generates Chladni Patterns with just a few clicks. Chris uses them to drive POP Forces in a Vellum Sim, which creates these cool sandy – looking Patterns!ArticleJune 8Public 0 3Vellum 201 – Ep. 03: Automated nudging: Solving problems with Jacobi solversWe will build a Jacobi solver from scratch to understand what it actually does and learn how to identify when it is useful to use Jacobi iterations. For certain problems it can be a lifesaver to have this method in your toolbox...ArticleMay 28$1 tier & up 7 1Vellum 201 – Ep. 02: Mastering Substeps, Constraint-, Smoothing- & Collision-IterationsIt’s finally time for a deeper look at the Vellum solver, particularly the first page, where we’re solving quality issues by dialing in all kinds of solver iterations. We’re taking a look at every single parameter in there, along with common situations, where you’d want to adjust them. We’ll also peek at the inner workings of Vellum to get a better feeling for what these values are actually doing...ImageMay 14$1 tier & up 5 2
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