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Elements

@findthestonesTracked since May 2026

creating a beautiful open-world, adventure, RPG.

Observed Aug 24, 2026 · staleModeled revenue
Paid members
Unavailable
growth unavailable
Total audience
Unavailable
not publicly listed
Monthly gross
Unavailable
Starting price
CAD 3/mo
6 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

CAD 0/moFreePublic prices and benefits only
CAD 3/mo🌱 SeedlingAccess to exclusive posts on PatreonCommunity polls“Seedling” Discord Role
CAD 5/mo🧭 WandererAll rewards from previous tiersHD wallpaper pack“Wanderer” Discord Role
CAD 10/mo🗺️ ExplorerAll rewards from previous tiersIf you support at this level for 2 months, you'll gain access to the Closed AlphaIf you support at this level for 4 months, you'll also gain access to a copy of the game on when it releases on Steam“Explorer” Discord Role
CAD 15/mo⚔️ HeroAll rewards from previous tiersAccess to Closed AlphaIf you support at this level for 3 months, you'll also gain access to a copy of the game on when it releases on Steam"Hero" Discord Role
CAD 25/mo✨ ElementalistAll rewards from previous tiersIf you support at this level for 2 months, you'll also gain access to a copy of the game on when it releases on Steam“Elementalist” Discord Role
Growth signals: Elements
Not measurable

Last observed 2026-08-24. Not enough recent observation yet for a 30-day reading.

Membership
010
May 202618 weeks trackedNow
Elementsmembers unavailable · revenue unavailable

The chart only uses Elements's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Elements ranks

Creator comparisons
5 creators shown
Not enough data0 of 5 cohort creators measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Elements does not yet have a measured paid-member count. 0 of 5 cohort creators are measured for this metric.Ranking data · includes stale rows
Elements's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs ElementsFreshness
Not ranked
ElementsProfileVideoPaid members position in Recommended cohort
Not measuredReferenceAug 24, 2026Stale
Not ranked
Ebony BuckleVideoCategory, audience, pricing & cadence
Not measuredNot comparableAug 25, 2026
Not ranked
FALCONRYVideoCategory, audience, pricing & cadence
Not measuredNot comparableAug 24, 2026
Not ranked
Figuring Out MoneyVideoCategory, audience, pricing & cadence
Not measuredNot comparableSep 4, 2026
Not ranked
FintuBoiVideoCategory, audience, pricing & cadence
Not measuredNot comparableAug 25, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Elements; the coverage summary above still counts everyone.

Recent posts

What they publish
53Posts total0 postsLast month0%Members-only

Previews available for 53 posts

Article Latest postPublicRelics of Elemythia - Damian’s Wildwood Bow

This is Damian’s Wildwood Bow. It is carved from the wood of the Wildwood trees that grow near Damian’s Sanctuary. The trees themselves are

February 5 0 likes 0 comments
Relics of Elemythia – Taiwan SwordThe Taiwan Sword is said to be born where different states of the Earth meet. Not just stone, but pressure, heat, and time working together.ImageFebruary 5Public 0 0The Nature GuardianGrowth, Memory, and the Weight of Preservation When we began designing the Nature Guardian, the goal was never to create “a forest boss.” WeArticleJanuary 22Public 3 8Shaping Elemythia - Fire, Function, and CultureIn Elemythia, fire is not defined by destruction. Fire is about rebirth, passion, and regeneration. Everything in the Fire regions is designArticleJanuary 1Public 3 6Relics of Elemythia - Water Elemythical ArmorThis is the Water Elemythical Armor. The design takes subtle references from Polynesian and Atlantean influences, which show up in the flowiArticleDec 23, 2025Public 0 0
Game Design Breakdown: Interactables, Throwables, and Physical World LogicOne of our core design principles in Elements is that the world should feel physical and responsive. Objects are not just set dressing. If sArticleDec 17, 2025Public 3 2
Shaping Elemythia - RunesOne of the ways we’re grounding progression directly into the world of Elemythia is through environmental storytelling rather than menus orArticleDec 15, 2025Public 3 5Relics of Elemythia - Shiva’s BreathThis is Shiva’s Breath, an Ice Bow whose design takes subtle references from Nordic and Himalayan cultures. These influences show up in theArticleDec 12, 2025Public 0 0
Game Design Breakdown: Monuments, World Lore, and Rewarding ExplorationThe Monuments in Elements serve a much larger purpose than simply listing names. They are built into the world as ancient structures createdArticleDec 8, 2025Public 0 0
Relics of Elemythia - Dark ArmorThis is the Dark Armor set, inspired by voodoo themes and African bushman influences. The design leans heavily into sharp silhouettes, layerArticleDec 3, 2025Public 0 0
Game Design Breakdown: Cooking, Village Identity, and Player ExpressionCooking in Elements is designed to be more than a simple crafting menu. It lets players create consumables, quest items, and special dishesArticleDec 1, 2025Public 3 4
Relics of Elemythia - Laurrel’s Blighting HullbreakerThis is Laurrel’s Blighting Hullbreaker, a two handed hammer from the Nature Biome. The entire weapon looks like it was grown rather than foArticleNov 28, 2025Public 0 0
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