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Furidashi

@furidashiTracked since May 2026

creating a new way to talk about games & game development..

Observed Aug 17, 2026 · staleModeled revenue
Paid members
9
0% · 30-day rate from 13 observed days
Total audience
22
incl. free followers
Estimated monthly gross
$68

$45–$90 modeled range

Starting price
$5/mo
4 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$5/moSecret Squad (Founders)Welcome to the secret squad! Unlocks bonus episodes of the Furidashi podcast 2/monthDiscord access for Founders
$5/moSecret SquadWelcome to the secret squad!Unlocks bonus episodes of the Furidashi podcast 2/monthMonthly FAQs and DiscussionsSilly (and serious) Polls!
$10/moScholar SquadBehind the Scenes look at our up-coming projects!All lower tier benefitsPreviews of the book (Upcoming) Transcripts of podcast episodesDiscord access
Growth signals: Furidashi
0%

9 paid members · 30-day rate from 13 observed days

Membership
9109
May 202616 weeks trackedNow
Furidashi9 members · $68/mo

The chart only uses Furidashi's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Furidashi ranks

Creator comparisons
5 creators shown
#1of 6 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Furidashi's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs FuridashiFreshness
#1
Daily GaelicVideoCategory, audience, pricing & cadence
9Same valueAug 17, 2026
#1
DanVideoCategory, audience, pricing & cadence
9Same valueAug 17, 2026
#1
FuridashiProfileVideoPaid members position in Recommended cohort
9ReferenceAug 17, 2026Stale
#1
gamecattVideoCategory, audience, pricing & cadence
9Same valueAug 17, 2026
#5
404 TalesVideoCategory, audience, pricing & cadence
81 fewerAug 17, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Furidashi; the coverage summary above still counts everyone.

Recent posts

What they publish
154Profile posts2 postsLast month50%Members-only

Previews available for 29 of 154 posts

Image Latest post$5 tier & upfuridashi

Lauryn and Nicholas--err, Bossy and Bookman discuss what happens when you make an episodic games that feels like prestige TV (derogatory). And we struggle a bit with why, despite casting incredibly talented actors, so much of the dialogue and drama of the game falls flat. It can, like many Kojima games, feel like something less than the sum of its parts...

July 31 0 likes 0 comments
143. Death Stranding | Year of Metal Gear | S6E10Now that our boy Kojima has been taken out of Konami and Metal Gear, we have to wonder whether you can take the Metal Gear out of the boy. In this episode, we consider what it means to start a newly independent studio that can't help but rehash all the good and the bad of the games that made you who you are. Is Kojima trapped in a kind Metal Gear samsara? Listen and find out!ImageJuly 31Public 0 0furidashiA slightly more irreverent episode in which we celebrate Pride Month by trying to save our boy Ocelot from the horrors of the hetero-patriarchy. Nicholas will pontificate on systems, praise XCOM to the heavens, but Lauryn will make sure he doesn't bore you to death. But seriously, we do our level best to salvage something from a game we otherwise took issue with...ArticleJune 25$5 tier & up 0 0142. Metal Gear Solid V: The Phantom Pain (2015) | Year of Metal Gear | S6E09Here we are at the end... or, at least, an end. One of many ends, as it turns out. We explore what it means for a whole series of games to end up being about alienation despite trying to be about identity. A game that can't escape its own structural sexism. A game that has genuinely refined combat and stealth mechanics but is so bloated it can never quite cohere into a well-defined vision. It's a sad to place to end, but fret not. We will end again.ArticleJune 25Public 0 0furidashiWe ditch the show notes to consider the possibility that the analytical frame we have applied to the Metal Gear series has led us in the wrong direction. What if the story, after all of Kojima's mixing and remixing of things he's pulled from other media, becomes muddled, without a clearly identifiable core?...ArticleMay 29$5 tier & up 0 0141. Metal Gear Solid V: Ground Zeroes (2014) | Year of Metal Gear | S6E09[Content Warning] In this episode we discuss sexual assault and all the ways in which Kojima handles it VERY BADLY. We do try to pry out the good as well, but in many ways this relatively brief game is a dark premonition of where things will end for Snake... and it ain't good.ArticleMay 29Public 0 0furidashiWhy IP Law Makes Historical Games Research Much Harder Than It Needs To BeArticleMay 1$5 tier & up 0 0140. Video Games and Digital Preservation | S6E07In this episode we not only learn that Nicholas has a day job but also that it is immediately relevant to questions surrounding video games and digital preservation. We discuss four modes or vectors for how this can work, none of which are mutually exclusive. All this to get at why preserving games is important and why people have conflicting ideas about how to do that.VideoMay 1Public 0 0furidashiIn this episode, we look at the impact of the Metal Gear series on stealth games such as Thief, Dishonored, Splinter Cell, Assassin's Creed, and more! Likewise, we look at how the whole ecosystem of stealth games that burgeoned in the late '90s and early '00s began to feed back into the "parent" and influence how it approaches the genre...ArticleApril 5$5 tier & up 0 0139. Metal Gear Solid 3: Snake Eater (2004) | Year of Metal Gear | S6E06In this episode, we go back in time to the height of the Cold War, to discover the origin of the Snake/Boss dichotomy in Metal Gear Solid's third installment. Also on the docket: fan service scars, our boy Ocelot, and why it kicks ass to do martial arts with a motorcycle. Oh, and Nicholas tries to be nicer this time...ImageApril 5Public 0 0furidashiWe discuss Kojima's original design document for MSG2 and ask whether the game we have actually reflects its more provocative assertions.ArticleMarch 6$5 tier & up 0 0138. Metal Gear Solid 2: Sons of Liberty (2001) | Year of Metal Gear | S6E05In this episode Nicholas tries to be fair to a game he very much did not enjoy, and Lauryn makes sure they cover something important, how the series is now leaning more heavily into its MANY combat mechanics and perhaps moving away from its origins as an anti-war war game.ArticleMarch 6Public 0 0
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