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Writing

Megan Fox

@glassbottommegTracked since May 2026

makes absurdly memorable games about animals doing people things.

Observed Aug 29, 2026Modeled revenue
Paid members
Unavailable
growth unavailable
Total audience
Unavailable
not publicly listed
Monthly gross
Unavailable
Starting price
$1/mo
5 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$1/moTrue Fan TierYou get:occasional rad behind-the-scenes stuff(when I can) devlogs on stuff I made for the game(when it comes up) votes to choose what we do#backstage on Discord(AND a fancy purple name)
$3/moRad Content TierAll the above stuff, AND: In the devlogs on cool stuff I made, you get the actual code! Occasional snippets of in-progress music Occasional unreleased concept art
$10/moBig Helper TierAll the above stuff, AND: Your name (optionally) goes in the credits of any game I make. I'll send messages to everyone at/above this tier near ship, and whoever wants gets added! Yes, you can pick a (work-safe) silly wrestler name if you like.
$15/moBeta Tester TierAll the above stuff, AND: I will occasionally need beta testers, who then get pre-release copies of games. Broken pre-release copies, but hey. I guarantee nothing. (you'll need to sign an NDA to get pre-release builds)
Growth signals: Megan Fox
Not measurable

Last observed 2026-08-29. Not enough recent observation yet for a 30-day reading.

Membership
010
May 202617 weeks trackedNow
Megan Foxmembers unavailable · revenue unavailable

The chart only uses Megan Fox's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Megan Fox ranks

Creator comparisons
5 creators shown
Not enough data0 of 6 cohort creators measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Megan Fox does not yet have a measured paid-member count. 0 of 6 cohort creators are measured for this metric.
Megan Fox's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Megan FoxFreshness
Not ranked
Megan FoxProfileWritingPaid members position in Recommended cohort
Not measuredReferenceAug 29, 2026
Not ranked
Gigi GameDevWritingCategory, audience, pricing & cadence
Not measuredNot comparableAug 29, 2026
Not ranked
Glenn FleishmanWritingCategory, audience, pricing & cadence
Not measuredNot comparableAug 29, 2026
Not ranked
Gimo ChenWritingCategory, audience, pricing & cadence
Not measuredNot comparableAug 29, 2026
Not ranked
Ginkgo and Moonflower Writing and IllustrationWritingCategory, audience, pricing & cadence
Not measuredNot comparableAug 29, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Megan Fox; the coverage summary above still counts everyone.

Recent posts

What they publish
42Posts total3 postsLast month25%Members-only

Previews available for 42 posts

Article Latest post$1 tier & upHow to use Symbols to make UI instances in Affinity Designer

Latest post Locked How to use Symbols to make UI instances in Affinity Designer 5 days ago 1 2

5 days ago at Aug 29 crawl 1 like 2 comments
how to use Affinity 2's Export Persona to make a UI export pipelineLocked how to use Affinity 2's Export Persona to make a UI export pipeline August 21ArticleAugust 21$1 tier & up 0 0
How to do passive traces in GodotLocked How to do passive traces in Godot August 18 So I had a plan this December/January. I was gonna do blogs about combat design! And. Well. Stuff happened. Announced a game. Etc etc. Stuff got weird, busy, etc. And so that didn't happen. As it stands, I'm doing a LOT of work on a Godot game that involves hardcore vehicle physics, so I might do posts on that instead? Folks got opinions? Given the uhhhh, direction of Unreal Engine and its leadership and, all that, I'm um. Less enthused about throwing up blog posts that are sort of built around that, and feature code that only works in that. Godot tho? Hell yeah, Godot rocks. Even if you hate Godot for some reason (you monster), gdscript isArticleAugust 18$1 tier & up 0 0
Sorry for the lack of Cool Hitbox PostsSo I had a plan this December/January. I was gonna do blogs about combat design! And. Well. Stuff happened. Announced a game. Etc etc. StuffArticleJuly 14Public 1 2
How to sort a TMap of FGameplayTagsSo haven't gotten to the grand Blogging About Design stuff yet for, Reasons (trying really hard to get a pitch demo put together), but figurArticleMay 4Public 0 0We announced a game! Verminsteel!It's here! https://store.steampowered.com/app/4352280/Verminsteel/ Go check it out if being "a bird with a broadsword, kicking thousands of fascists so hard they fly into the sun" sounds fun to you. Hopefully it does? Yay! Anyways! So this is why the blogs have been a bit sparse lately. That'll gradually go back up now, heh. Thanks for bearing with me. That UE5 code I've variously been posting over the last few years? Yep! This is what it was for.ArticleMarch 2Public 0 0
Post plans for next year: COMBAT BLOGGINGRight, so, first- happy holidays y'all! Also, a tremendous thanks for your support. As always, and I know it sound silly but I'm being 100%ArticleDec 22, 2025Public 0 0
Radial-style progress bars for UnrealSo this is a nice little concise Thing that came up when I realized. Wait. Unreal just, doesn't have these? But Unity does! What! Huh. AnywaArticleSep 29, 2025Public 0 0
How to move things in Unreal incredibly efficiently (and without a CMC)Right, head down in C++ land doesn't lend itself well to easily understood blogs. Sorry again! Someone suggested they'd like to hear me rambAudioAug 29, 2025Public 0 0
Been a minute, so lemme show you my hordesSorry for the lack of updates, I've been head down in intense C++ coding land doing, well. THIS. Getting this to work took an absurd numberAudioApr 30, 2025Public 0 0
Three ways of doing hitstop (which adds weight to hits)Right, so, hitstop! Lemme just start by showing you what I mean. This video has hitstop: https://bsky.app/profile/glassbottommeg.bsky.socialVideoApr 30, 2025Public 0 0
Fake Gravity 2.0So, previously I did a post about Metroid Prime style fake gravity. Basically, to get the best of both worlds of thumpy heavy gravity and goArticleJan 31, 2025Public 0 0
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