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GoBuild

@gobuild_godotTracked since May 2026

An in-engine Mesh Editor tool for Godot Engine.

Observed Aug 29, 2026Public earnings
Paid members
1
0% · 30-day rate from 23 observed days
Total audience
4
incl. free followers
Observed monthly earnings
$7
Starting price
$3/mo
5 membership tiers

Where the 4 observed tier members sit

Membership tiers
$075%$825%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Aug 29, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree375% of observed tier members
$3/moSupporter00% of observed tier members
$8/moBuilder125% of observed tier members
$20/moArchitect00% of observed tier members
$100/moStudio Sponsor00% of observed tier members
Growth signals: GoBuild
0%

1 paid members · 30-day rate from 23 observed days

Membership
221
May 202617 weeks trackedNow
GoBuild1 members · $7/mo

The chart only uses GoBuild's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where GoBuild ranks

Creator comparisons
1 creator shown
Not enough dataof 1 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

No comparable peer is available yet, so GoBuild's cohort rank cannot be calculated.
GoBuild's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs GoBuildFreshness
Not ranked
GoBuildProfileArtPaid members position in Recommended cohort
1ReferenceAug 29, 2026

The rank uses the full fixed cohort. This table shows up to five creators around GoBuild; the coverage summary above still counts everyone.

Recent posts

What they publish
27Posts total1 postLast month0%Members-only

Previews available for 27 posts

Article Latest postPublicGoBuild v0.10.0: Vertex Painting Pipeline (and more)!

Hey Builders! GoBuild v0.10.0 is finally ready, and it's the big one: Vertex colour painting and a tool for creating polygons. I'm personall

August 18 0 likes 0 comments
v0.9.0: Merge Faces, Rip Function, Material Improvements and More!I finally got around to pushing out v0.9.0. I'm feeling really silly because I never even managed to make a post for the last version. SorryArticleJuly 26Public 0 0
GoBuild v0.7.0: Selection Improvements and UVSo with v0.7.0 is out. The focus this time around has been on selection workflow and UV editor quality of life. UV editing was there before,ArticleJune 12Public 0 0
GoBuild v0.6.0: Infinite Scroll, Unified Drags, Auto UV Controls, Material Workflow ReworkHey everyone. GoBuild v0.6.0 has just gone live. I put a ton of effort into this one to address a lot of the issues I was facing in my own wArticleMay 16Public 0 0
GoSheets: A Spreadsheet-style Resource Editor for Godot 4Hey everyone! I'm back after a long and busy Golden Week. I'm still making progress on GoBuild, and balancing everything happening in my lifArticleMay 6Public 0 0
GoBuild v0.5.0 release: UX pass, UV and Materials, Workflow Fixes and Something NewHey everyone. While I've been chipping away at Stage 4, covering a lot of the core UV features, the amount of changes coming in just startedImageApril 30Public 0 0
GoBuild v0.4.0 Released: Stage 4 UV Workflow BeginsGoBuild v0.4.0 is live, and this release starts Stage 4: UV Editing & Materials. We've wrapped up a lot of the basics when it comes to managImageApril 21Public 0 0
Snap, Extrude, Inset, and Where GoBuild is Heading NextHey everyone. A proper update on where GoBuild is right now and what's coming. What just landed Grid snapping is in. Hold Ctrl while dragginArticleApril 6Public 0 0
Gobuild V0 10 0Latest postArticleyesterdayPublic 0 0V0 9 0 Merge RipLatest postArticleyesterdayPublic 0 0Gobuild V0 7 0Latest postArticleyesterdayPublic 0 0Gobuild V0 6 0No public preview was captured for this post.ArticleyesterdayPublic 0 0
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