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Games

GoogleFrog

@googlefrogTracked since May 2026

creating Zero-K.

Observed Aug 17, 2026 · stalePublic earnings
Paid members
6
0% · 30-day rate from 12 observed days
Total audience
14
incl. free followers
Observed monthly earnings
$22
Starting price
$2/mo
4 membership tiers

Where the 10 observed tier members sit

Membership tiers
$080%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Aug 17, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree880% of observed tier members
$2/moPuppy110% of observed tier members
$4/moDuck00% of observed tier members
$8/moLobster110% of observed tier members
Growth signals: GoogleFrog
0%

6 paid members · 30-day rate from 12 observed days

Membership
676
May 202617 weeks trackedNow
GoogleFrog6 members · $22/mo

The chart only uses GoogleFrog's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where GoogleFrog ranks

Creator comparisons
5 creators shown
#2of 6 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
GoogleFrog's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs GoogleFrogFreshness
#2
DekitaRPGGamesCategory, audience, pricing & cadence
6Same valueAug 29, 2026
#2
Good Games MinecraftGamesCategory, audience, pricing & cadence
6Same valueAug 28, 2026
#2
GoogleFrogProfileGamesPaid members position in Recommended cohort
6ReferenceAug 17, 2026Stale
#2
gStands Dev TeamGamesCategory, audience, pricing & cadence
6Same valueAug 29, 2026
#2
Guilherme TeresVideoCategory, audience, pricing & cadence
6Same valueAug 29, 2026

The rank uses the full fixed cohort. This table shows up to five creators around GoogleFrog; the coverage summary above still counts everyone.

Recent posts

What they publish
9Profile posts0 postsLast month16.7%Members-only

Previews available for 14 of 9 posts

Image Latest postPublicCold Take #3 - Fight your opponent, not the UI

Zero-K sets itself apart with its powerful controls. One design principle is responsible, and it touches every part of the game.

Dec 30, 2023 0 likes 0 comments
Cold Take #2 - Quant's RuleDec 29, 2023 View post More background for future posts.ArticleDec 29, 2023Public 0 0Cold Take #1 - Why Zero-K?I started a Zero-K design/history blog last week. The aim is to post every second weekend, except on weekends that coincide with a game update. I'll just post them to Steam to cut down on formatting shenanigans as this will have to be streamlined for me to do it consistently.ImageDec 7, 2023Public 0 0Bulkhead, Balance and Modding UpdateThe latest Zero-K update is out, you can read about it on Steam or the site (Steam is probably better because it surely counts interactions). The specialist factories have a few more tools and should be more reliable, and Gunships plop was probably defeated, so they should be more balancable in future updates.ArticleNov 12, 2020Public 0 0WIP Fencer-style deployable amph unitSep 30, 2020ArticleSep 30, 2020$2 tier & up 3 1What should I focus on next?Sep 24, 2020ArticleSep 24, 2020$2 tier & up 1 3Idle Leashing ImprovementsSep 23, 2020 View postArticleSep 23, 2020Public 0 1Updates (Zero-K v1.8.9.1)Sep 23, 2020ArticleSep 23, 2020Public 0 0Added some tiersI added a few tiers, named after some particularly funny animals, since Patreon likes to hide its "pay what you want" options and the page looked a bit weird with only one $1 tier. This does not change much as everyone is still free to set a custom pledge at any value. I'll make sure everyone gets any polls and posts.PollSep 7, 2020Public 0 0Cold Take #3 - Fight your opponent, not the UIZero-K sets itself apart with its powerful controls. One design principle is responsible, and it touches every part of the game.ImageDec 30, 2023Public 0 0Cold Take #2 - Quant's RuleDec 29, 2023 View post More background for future posts.ArticleDec 29, 2023Public 0 0Cold Take #1 - Why Zero-K?I started a Zero-K design/history blog last week. The aim is to post every second weekend, except on weekends that coincide with a game update. I'll just post them to Steam to cut down on formatting shenanigans as this will have to be streamlined for me to do it consistently.ImageDec 7, 2023Public 0 0
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