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Height Above Sea Level

@heightabovesealevelTracked since Jul 2026

Learn C# and how to use the Unity Game Engine to make games..

Observed Aug 20, 2026 · staleModeled revenue
Paid members
Unavailable
growth unavailable
Total audience
Unavailable
not publicly listed
Monthly gross
Unavailable
Starting price
$2/mo
5 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$2/moDonorThis tier is for if you just want to show your support with a donation.There are no benefits, but I'm still grateful for the kind gesture.You have The Avatar's blessing.Go in peace, and may all your dreams come true.
$3/moChiefThe Water Tribe is grateful for your support!
$6/moElderMembers in this tier will get everything in the Chief tier in addition to the benefits listed.
$12/moMasterMembers in this tier will get everything from the Chief and Elder tiers in addition to the benefits listed.
Growth signals: Height Above Sea Level
Not measurable

Last observed 2026-08-20. Not enough recent observation yet for a 30-day reading.

Membership
010
Jul 20269 weeks trackedNow
Height Above Sea Levelmembers unavailable · revenue unavailable

The chart only uses Height Above Sea Level's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Height Above Sea Level ranks

Creator comparisons
5 creators shown
Not ranked2 of 7 cohort creators measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Height Above Sea Level does not yet have a measured paid-member count. 2 of 7 cohort creators are measured for this metric.Ranking data · includes stale rows
Height Above Sea Level's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Height Above Sea LevelFreshness
#1
ExeptMusicCategory, audience, pricing & cadence
0Not comparableAug 20, 2026
#1
fgehMusicCategory, audience, pricing & cadence
0Not comparableAug 20, 2026
Not ranked
Height Above Sea LevelProfileMusicPaid members position in Recommended cohort
Not measuredReferenceAug 20, 2026Stale
Not ranked
GrOwL Sound ModsMusicCategory, audience, pricing & cadence
Not measuredNot comparableAug 31, 2026
Not ranked
Gui CicarelliMusicCategory, audience, pricing & cadence
Not measuredNot comparableAug 31, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Height Above Sea Level; the coverage summary above still counts everyone.

Recent posts

What they publish
44Posts total0 postsLast month91.7%Members-only

Previews available for 44 posts

Audio Latest postPublicHow to Fix Pink Assets from the Unity Asset Store in Unity 6

Pink assets in Unity 6 imported from the Unity Asset Store can be fixed. Some people confuse the problem with pink textures, but it has more

January 21 0 likes 0 comments
How to Change the Skybox in Unity 6Knowing how to change the skbyox in Unity 6 can improve the atmosphere of your game in the Universal Render Pipeline (URP) or High DefinitioArticleJanuary 14$2 tier & up 0 0
What a House Built Using ProBuilder Looks Like in Unity 6ProBuilder in Unity 6 is a tool that allows you to model houses, levels, and even props inside the Unity Game Engine. It shares similar featArticleJanuary 13$2 tier & up 0 0
Getting Ready for Deep PrototypingMade some good progress on the playground, and I'm ready to work on implementing some gameplay mechanics. Stay tuned for more.ArticleJanuary 13$2 tier & up 0 0
💡 How to Automatically Wrap Single Line "if" Statements in Curly Braces in C#Curly braces around single-line "if" statements is a debate that has been around for ages. If you're the type that prefers the braces in youArticleDec 27, 2025$2 tier & up 0 0
💡 Where() - LINQ Extension MethodSuppose you want to categorize the weapons the player in your Unity game is carrying based on what elemental damage they deal. You can use tArticleDec 24, 2025$2 tier & up 0 0
💡 How to Use the Params Keyword in C#The "params" keyword saves you from creating a new list or array when using a method with a list or array argument. Instead, you'll just inpArticleDec 22, 2025$2 tier & up 0 0
💡 How to Add Trailing Decimal Places to Numbers in C#If you're building a game that deals in dollars, it would be helpful to display the number of cents since they're used alongside dollars inArticleDec 20, 2025$2 tier & up 0 0
💡 How to Throw Exceptions without an "if" Statement Check in C#It's common to check if a piece of code in your Unity scripts is invalid before throwing an exception, but you can omit the "if" statement.ArticleDec 17, 2025$2 tier & up 0 0
💡 How to Use the Ternary Operator in C#"if-else" statements in your Unity scripts with only one line can be shortened using a ternary operator. This operator is also available inArticleDec 15, 2025$2 tier & up 0 0
💡 Take() / TakeWhile() - LINQ Extension MethodThe "Take()" method extracts a specified number of items from a list or array, and the "TakeWhile()" method extracts items based on a conditArticleDec 13, 2025$2 tier & up 0 0
A Game Developer's Guide to Dates and Times in C#Metal Gear Solid 3: Snake Eater had a creative feature that few expected when it was released on the PlayStation 2 back in 2004. It had a boArticleDec 11, 2025$2 tier & up 0 0
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