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holotx •..°°••○:●••°°..•

@holotxTracked since May 2026

Houdini and Touchdesigner tutorials, tools.

Observed Aug 28, 2026 · staleModeled revenue
Paid members
Unavailable
growth unavailable
Total audience
Unavailable
not publicly listed
Monthly gross
Unavailable
Starting price
$3/mo
3 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$3/moSupportThank you for helping me dedicate more time to my generative art practice!
$12/moBasicThis tier provides tutorials on the techniques I use in my art, highlighting the most essential aspects of my work.One exclusive tutorial each monthTools to support and enhance your creative process
Growth signals: holotx •..°°••○:●••°°..•
Not measurable

Last observed 2026-08-28. Not enough recent observation yet for a 30-day reading.

Membership
262524
May 202618 weeks trackedNow
holotx •..°°••○:●••°°..•members unavailable · revenue unavailable

The chart only uses holotx •..°°••○:●••°°..•'s observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where holotx •..°°••○:●••°°..• ranks

Creator comparisons
5 creators shown
Not enough data0 of 5 cohort creators measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

holotx •..°°••○:●••°°..• does not yet have a measured paid-member count. 0 of 5 cohort creators are measured for this metric.Ranking data · includes stale rows
holotx •..°°••○:●••°°..•'s paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs holotx •..°°••○:●••°°..•Freshness
Not ranked
holotx •..°°••○:●••°°..•ProfileVideoPaid members position in Recommended cohort
Not measuredReferenceAug 28, 2026Stale
Not ranked
Goldy LocksVideoCategory, audience, pricing & cadence
Not measuredNot comparableAug 28, 2026
Not ranked
GGuyKesTVVideoCategory, audience, pricing & cadence
Not measuredNot comparableAug 28, 2026
Not ranked
Garrett PlaysVideoCategory, audience, pricing & cadence
Not measuredNot comparableAug 28, 2026
Not ranked
GoldPileVideoCategory, audience, pricing & cadence
Not measuredNot comparableAug 28, 2026

The rank uses the full fixed cohort. This table shows up to five creators around holotx •..°°••○:●••°°..•; the coverage summary above still counts everyone.

Recent posts

What they publish
57Posts total0 postsLast month75%Members-only

Previews available for 57 posts

Article Latest postPublicMonocle 0.62 Update

I’ve uploaded a new version of Monocle with a major update to the full-screen preview. What’s new: Open full-screen preview by double-clicki

June 23 0 likes 0 comments
Monocle: a small video review tool, built to be adaptedA few days ago I wrote about something that feels like a real shift to me: the idea that we don’t always need to wait for the perfect pieceVideoJune 1Public 0 0
Sort-driven PatternsHey everyone — first, sorry for the long silence. I’ve been extremely busy with new projects, and we also had some family things to take carArticleNov 5, 2025$3 tier & up 5 3
Monte Carlo DOF for TouchDesignerHey! This is a small custom DOF system for TouchDesigner. It uses a Monte Carlo-style camera sampling approach instead of a regular post-proArticleMay 28$3 tier & up 0 0
GLSL TOP to POPThis is a direct follow-up to the previous tutorial. Last time, we built a GLSL agent system influenced by Chladni math—fully GPU-based, witArticleJul 17, 2025$3 tier & up 0 0
Control tool v_0.31Hey! I’ve just updated my custom TouchDesigner tool – cntrl.tox This simple tool speeds up the daily workflow by letting you quickly save viArticleJul 4, 2025$3 tier & up 0 0
GLSL_agents. Sculpting Flow with Chladni MathBringing nodal-line acoustics into a GPU agent swarm Heads-up: Right after the last post Derivative shipped POP context in experimental builArticleJun 24, 2025$3 tier & up 3 1
Control and record toolsIntroduction to Compute Shaders: Basic Concepts and Implementation A compute shader is a GPU program designed for parallel computations. UnlArticleDec 4, 2025$3 tier & up 0 0
GLSL compute shader. Agent simulation part 1Introduction to Compute Shaders: Basic Concepts and Implementation A compute shader is a GPU program designed for parallel computations. UnlImageDec 4, 2025$3 tier & up 0 0
Optimizing Particle Simulations with Spatial Hashing and Bitonic SortBoost your TouchDesigner particle simulations! Learn spatial hashing & Morton-coded bitonic sort for millions of particles at 60 FPS+ImageMar 19, 2025$3 tier & up 1 3
Extending Particle Simulations into 3D: Practical Challenges and Simplified Approaches3D particle simulation in TouchDesigner using workgroup neighbor search. Simple, fast, and works well with millions of agentsImageMay 9, 2025$3 tier & up 0 0
GLSL basic math functionsHey everyone, This is a quick overview of a file with a pattern based entirely on sine and cosine functions. I created this for a lecture whArticleSep 4, 2024Public 10 1
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