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illusionistix

@illusionistixTracked since Jul 2026

creating easy CG tutorials, animations, illustrations, music and.

Observed Aug 22, 2026 · stalePublic earnings
Paid members
0
growth unavailable
Total audience
20
incl. free followers
Observed monthly earnings
$0
Starting price
$1/mo
2 membership tiers

Where the 20 observed tier members sit

Membership tiers
$0100%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Aug 22, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree20100% of observed tier members
$1/moMore Fun!00% of observed tier members
Growth signals: illusionistix
Unavailable

0 paid members · 30-day rate from 12 observed days

Membership
010
Jul 20269 weeks trackedNow
illusionistix0 members · $0/mo

The chart only uses illusionistix's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where illusionistix ranks

Creator comparisons
5 creators shown
#1of 7 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
illusionistix's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs illusionistixFreshness
#1
Guitar CheMusicCategory, audience, pricing & cadence
0Same valueAug 22, 2026
#1
HappyCannonMusicCategory, audience, pricing & cadence
0Same valueAug 22, 2026
#1
illusionistixProfileMusicPaid members position in Recommended cohort
0ReferenceAug 22, 2026Stale
#1
JoeKeysMusicCategory, audience, pricing & cadence
0Same valueAug 22, 2026
#1
Leilani ReactsMusicCategory, audience, pricing & cadence
0Same valueAug 22, 2026

The rank uses the full fixed cohort. This table shows up to five creators around illusionistix; the coverage summary above still counts everyone.

Recent posts

What they publish
60Profile posts0 postsLast month0%Members-only

Previews available for 20 of 60 posts

Article Latest postPublicUnrealEngine RGB Clock (Blueprint practice)

Hey, after the analog clock in Unity, tried to get a UE version going for practice, with a RGB twist :)

Dec 8, 2021 0 likes 0 comments
Unity/C# - Practice Project WalkthroughHey, just a little practice project I started a while ago. Mainly sandboxing and trying to figure out stuff. Created a Git repo for it, feel free to pick up the code there:ImageNov 30, 2021Public 0 0Unity/C# - Simple Analog ClockHey, just a little Unity/C# practice, creating an analog clock using sine/cosine together with datetime. Also put it on github, if you like, you can pick up the script there:ArticleNov 28, 2021Public 0 0SideFX Houdini - Extend-A-CrownSplash test (with run through)Hey, been trying to extend a crown splash without too much seams or artefacts in the mesh. Got a good approximation by keyframing the Flatten Distance (there is a little run through included), enjoy ...ImageJul 29, 2021Public 0 0SideFX Houdini - Fun with rotating stuff around an axisHey, sorry for the delay! Just returning after a brief foray into the Unity editor. This here is some basic stuff I busied myself with october last year (hence the pumpkin soup intro). Well, maybe like wine it got better with time :) Note: it´s based quite a bit on the matrix rotation from cgwiki, so here goes the cgwiki link (it´s the eyeball example I think): https://www.tokeru.com/cgwiki/index.php?title=HoudiniArticleJul 26, 2021Public 0 0SideFX Houdini - GPU rendering with Cycles tests (with breakdown) (no, not a nervous one :) )Apr 25, 2021 View post Yoohoo, sorry for the delay :) Had access to a more recent GPU a while ago (borrowed from a gamer friend) and on that occasion revisited GPU rendering with Cycles. These are some tests followed by a more or less thourough breakdown. Note: exporting probably won´t work with Apprentice (but all of this can be done and rendered with Apprentice of course), and the GPU has to be at least a decent one. Will be doing a periodic noise revisit soon, if you can´t wait, here is the moving jelly scene: https://drive.google.com/file/d/11ay-nfliRAo--KH6_Y6jY1afcQY6_gg-/view?usp=sharing IfArticleApr 25, 2021Public 0 0SideFX Labs - Skinning Converter testsHey, been doing some tests with the Skinning Converter (part of SideFX Labs),ImageJun 29, 2020Public 0 0UE4 - tiny test fracturing a Megascan w. HoudiniHey, nothing special, just been getting friendly with the Unreal Engine by fracturing those roman columns from the Megascans library in Houdini and getting the result into UE4 without messing up the textures/UVs too much, also tried to get my own silly model from Blender working with the UE4 skeleton - and what do you think: the guy vandalized that column :)ArticleJun 24, 2020Public 0 0SideFX Houdini - Fun with TemperatureHey, nothing special, just some quick fun with the "Melt Object" shelf tool, the temperature attrib, and the particles resting position.ImageJun 23, 2020Public 0 0SideFX Houdini - Fun with VEX, Sine & Cosine -digital DahliaHey, at long last back with some fun with VEX, tried to be very thorough and beginner-friendly. If I missed something in spite of that, other than mentioning you´ll have to create a geo node first, dive inside and create an add node, check the toggle field to create a point, append an empty wrangle and a trail node... just hit me in the comments :)ArticleApr 12, 2020Public 0 0SideFX Houdini - More VEX flowers/2nd renderHey, just another quick render of some VEX flowers - currently working on a screencast,ArticleMar 19, 2020Public 0 0Blender 2.8 - Python API meet & greet - simple turntable camHey, just trying to renew my friendship with the Blender Python API for a change :)ArticleMar 19, 2020Public 0 0
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