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Karl Zylinski

@karl_zylinskiTracked since May 2026

Empowers Odin gamedevs by creating tools and libraries.

Observed Aug 15, 2026 · stalePublic earnings
Paid members
24
10% · 30-day rate from 13 observed days
Total audience
110
incl. free followers
Observed monthly earnings
SEK 125
Starting price
SEK 25/mo
4 membership tiers

Where the 110 observed tier members sit

Membership tiers
SEK 078.2%

Largest observed tier is SEK 0 Free. Tier totals include free-tier members and come from the Aug 15, 2026 public snapshot, so they do not reconcile to the paid-member total.

SEK 0/moFree8678.2% of observed tier members
SEK 25/moYouTube and blog appreciator ✨76.4% of observed tier members
SEK 50/moOpen source appreciator 👨‍💻98.2% of observed tier members
SEK 100/moKarl appreciator 💖87.3% of observed tier members
Growth signals: Karl Zylinski
+10%

24 paid members · 30-day rate from 13 observed days

Membership
242423
May 202618 weeks trackedNow
Karl Zylinski24 members · SEK 125/mo

The chart only uses Karl Zylinski's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Karl Zylinski ranks

Creator comparisons
5 creators shown
#1of 7 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Karl Zylinski's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Karl ZylinskiFreshness
#1
Karl ZylinskiProfilePodcastsPaid members position in Recommended cohort
24ReferenceAug 15, 2026Stale
#1
The Bible Says What!?PodcastsCategory, audience, pricing & cadence
24Same valueAug 25, 2026
#3
Flawless Crested GeckosPodcastsCategory, audience, pricing & cadence
231 fewerAug 25, 2026
#3
John & E. AllenPodcastsCategory, audience, pricing & cadence
231 fewerAug 25, 2026
#3
The ARGonauts PodcastPodcastsCategory, audience, pricing & cadence
231 fewerAug 25, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Karl Zylinski; the coverage summary above still counts everyone.

Recent posts

What they publish
65Profile posts0 postsLast month8.3%Members-only

Previews available for 32 of 65 posts

Article Latest postPublicJoin the Karl2D game jam! May 1-3

It's time for another game jam! It's the Karl2D jam. Join it here: https://itch.io/jam/karl2d-jam

May 1 0 likes 0 comments
Open-source update (last 60 days)April 14ArticleApril 14Public 0 0
Audio in Karl2D: Software mixing, OS APIs and general designAs I've been making my own game creation library Karl2D I've noticed something about audio: While many people are fine with writing their own rendering, they still go for some library when implementing sound. For example, you might end up using the library miniaudio.ArticleFebruary 20Public 0 0
Blog post about Karl2D audioHere's a post about software mixing and the general audio approach I'm taking for Karl2D.ArticleFebruary 20Public 0 0Karl2D beta 2 is here!The second beta of my 2D game creation library is here. This version adds support for Linux and Mac. You'll find the library here: https://github.com/karl-zylinski/karl2dArticleJanuary 23Public 0 0Newsletter time! Two months worth of OdiningHi there! I haven't made much noise online lately. I have a bunch of life things happening, as well as a contracting job. But none-the-less, I've manged to get stuff done on Karl2D, which I talk a lot about in this fresh newsletter!ArticleDec 4, 2025Public 0 0odin-c-bindgen 2.0: A complete rewrite!I've released odin-c-bindgen 2.0. It's rewritten from scratch! See the change log here: https://github.com/karl-zylinski/odin-c-bindgen/releases/tag/2.0ArticleOct 23, 2025Public 0 0Newsletter and a question about upcoming Odin contentIn my latest newsletter I talk about "karl2d". It's an alternative to Raylib that I am making. It is written in Odin, so that you can get something similar to Raylib without having to call into C code. Read more about it in the newsletter!ArticleSep 3, 2025Public 0 2D3D12, Odin and engine tools basicsI'm experimenting with D3D12 in Odin. My idea is to see if I can make game engine tools. So I'm starting with the UI rendering. Many people ...ImageJun 10, 2025SEK 25 tier & up 0 0Karl's Patreon 2.0May 15, 2025ArticleMay 15, 2025Public 0 0
No-engine gamedev using Odin + RaylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib. Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds.ArticleApr 28, 2025Public 0 0
New blog post: "No-engine gamedev using Odin + Raylib"This blog post talks about how one can do "engine-less" gamedev using Odin + Raylib.ArticleApr 28, 2025Public 0 0
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