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Podcasts

Kelvin Shadewing

@kelvinTracked since May 2026

open source software and pixel art.

Observed Aug 28, 2026 · stalePublic earnings
Paid members
4
0% · 30-day rate from 24 observed days
Total audience
40
incl. free followers
Observed monthly earnings
$24
Starting price
$5/mo
4 membership tiers

Where the 40 observed tier members sit

Membership tiers
$090%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Aug 28, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree3690% of observed tier members
$5/moPatron37.5% of observed tier members
$10/moPatron++12.5% of observed tier members
$20/moPatron#00% of observed tier members
Growth signals: Kelvin Shadewing
0%

4 paid members · 30-day rate from 24 observed days

Membership
554
May 202617 weeks trackedNow
Kelvin Shadewing4 members · $24/mo

The chart only uses Kelvin Shadewing's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Kelvin Shadewing ranks

Creator comparisons
5 creators shown
#1of 5 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Kelvin Shadewing's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Kelvin ShadewingFreshness
#1
DutchsteammachinePodcastsCategory, audience, pricing & cadence
4Same valueAug 28, 2026
#1
KSKelvin ShadewingProfilePodcastsPaid members position in Recommended cohort
4ReferenceAug 28, 2026Stale
#1
PaxationPodcastsCategory, audience, pricing & cadence
4Same valueAug 28, 2026
#1
The Unauthorized Teacher PodcastPodcastsCategory, audience, pricing & cadence
4Same valueAug 28, 2026
#5
Cr ComiczPodcastsCategory, audience, pricing & cadence
31 fewerAug 28, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Kelvin Shadewing; the coverage summary above still counts everyone.

Recent posts

What they publish
40Posts total0 postsLast month8.3%Members-only

Previews available for 40 posts

Article Latest postPublicMidi Waffle Ref Sheet

I'm doing serious work on Kyrodian Legends now. Interest in SuperTux Advance seems to have died off, so I'm going to move on fully to KL onc

Jul 27, 2025 0 likes 0 comments
Flat Layer Oriented Projection (FLOP)Made this recently to see if I could get pseudo-3D working. There's still some issues with the math. Notice the FOV is at 1 degree. IncreasiArticleJul 27, 2025Public 0 0Started Writing a BookSo, I started writing a book on Squirrel programming. I've already finished the first chapter so far. I dunno if I'm gonna sell it or just put it out as a free ebook currently. Maybe if patronage picks up to where I can start taking days off to focus on it, then I could easily make it free. It'll also include Brux-specific examples and exercises for anyone looking to learn game dev. If anyone wants to help but can't be a paid member, spreading the word would help out too.ImageJul 3, 2025Public 0 0
Not sure what to do with this, TBH...So, I'm not entirely sure what to actually do with my Patreon aside from leaving it here for people to pay me passively. Like, all my dev isArticleMay 21, 2024$5 tier & up 1 3
Patrons voice in streams!Been trying out Twitch lately, and I think it'd be cool to let patrons come on stream and voice with me. If you're in my Discord server, you'll be able to see the patron chat voice channel. Drop in anytime I'm streaming! Server moderators are also able to join.ArticleMay 12, 2022Public 0 0Updated Brux audioDunno how I could forget to implement these rather essential functions before, but going back through my old code, I realized these were missing. So here we go, functions to pause, resume, stop, and get the status of music, as well as stopping sounds per-channel. As always, nightly build can be found here: http://kelvinshadewing.net/dl/brux-nightly.zipArticleOct 30, 2020Public 0 0Bruxout StabilizedWell, mostly. It's still possible to hit two blocks at the same time, but at least now, it no longer shreds through whole columns. I'm going to be working on porting Brux to MIPS now so that it can be played on OpenDingux devices. To do this, I will first have to port SDL2_gfx and Squirrel, the latter of which should be easy enough. SDL2_gfx has always given me trouble trying to build it. I'll get it figured out, though; don't worry. :3ArticleOct 23, 2020Public 0 0
Game Started: BruxoutSo I didn't get around to making a new tutorial this week. I meant to, but I was having trouble coming up with exactly what I should do. TheImageOct 23, 2020Public 0 0
First Brux GDK Tutorial is up! :DYouTube First Brux GDK Tutorial is up! :D Give it a watch and tell me what you think! :D Oct 3, 2020 GitHubArticleOct 3, 2020Public 0 0
Brux GDK v0.0.4-alpha Build Release!Finally, something usable! :D Anyone who wants to try out Brux, I have it (as far as I can tel) stable on both Windows and Linux! I'll be wrArticleSep 30, 2020Public 0 0
Got Brux running on WindowsYeah, after weeks of fighting with getting a development environment set up on Windows and failing because stuff just didn't want to work foArticleSep 30, 2020Public 0 0
I hate to do this...I'm going to have to take down the pixel art benefits until I'm in a situation where I can guarantee a stream without my roommates'... issues interrupting and spoiling the stream. I'm sorry, but if they can't shut up for an hour or so at a time, I just can't give a good stream.ImageAug 22, 2020Public 0 0
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