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lopas

@lopasTracked since Jul 2026

creating sabge: bge (blender game engine) inspired game engine.

Observed Aug 21, 2026 · staleModeled revenue
Paid members
Unavailable
growth unavailable
Total audience
Unavailable
not publicly listed
Monthly gross
Unavailable
Starting price
Unavailable
1 membership tier

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
Growth signals: lopas
Not measurable

Last observed 2026-08-21. Not enough recent observation yet for a 30-day reading.

Membership
010
Jul 20269 weeks trackedNow
lopasmembers unavailable · revenue unavailable

The chart only uses lopas's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where lopas ranks

Creator comparisons
5 creators shown
Not ranked3 of 6 cohort creators measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

lopas does not yet have a measured paid-member count. 3 of 6 cohort creators are measured for this metric.Ranking data · includes stale rows
lopas's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs lopasFreshness
#1
LGFGamesCategory, audience, pricing & cadence
0Not comparableAug 21, 2026
#1
LimoDerEchteGamesCategory, audience, pricing & cadence
0Not comparableAug 21, 2026
#1
LorisC93GamesCategory, audience, pricing & cadence
0Not comparableAug 21, 2026
Not ranked
lopasProfileGamesPaid members position in Recommended cohort
Not measuredReferenceAug 21, 2026Stale
Not ranked
Lillium HudsonGamesCategory, audience, pricing & cadence
Not measuredNot comparableAug 21, 2026

The rank uses the full fixed cohort. This table shows up to five creators around lopas; the coverage summary above still counts everyone.

Recent posts

What they publish
10Profile posts0 postsLast month0%Members-only

Previews available for 10 of 10 posts

Article Latest postPublicSABGE - rendering engine almost ready!

Sep 23, 2020 View post

Sep 23, 2020 0 likes 0 comments
SABGE - new sky shader and hdr bloomSep 17, 2020 View postArticleSep 17, 2020Public 0 0SABGE - forward renderingSep 3, 2020 View postArticleSep 3, 2020Public 0 0Sphere lamps just implemented!May 19, 2020 View postArticleMay 19, 2020Public 0 0Cheap GI systemGlobal illumination in SABGE: for outdoor environments with a dynamic day-night cycle is convenient to use the global world probe. For closed environments instead localized static probesArticleMay 19, 2020Public 0 0SABGE - update 29-04-2020*Accurate PBR rendering with SSR option per objectArticleApr 29, 2020Public 0 0GPU particles - controlling the particle systema better example of how it is possible to dynamically control the particle system. Here the local linear velocity of mario influences the number of particles to be emittedImageApr 9, 2020Public 0 0sabge - new lamps system!Better lamps system! Now Sabge can manage up to 256 lamps simultaneously, just as if these lamps were common objects. Adding or removing a lamp is as simple as doing spawAsset (…) / endObject (). Each lamp influences any object in the scene. They can be generated as premade assets or procedurally simply attaching to a generic object added to the scene the preferred lamp component among sun, spot, spotSquare, point, for each of these types of lamps it is also possible to generate shadows.ArticleMar 22, 2020Public 0 0Sabge web siteMar 15, 2020 View postArticleMar 15, 2020Public 0 0shadows testJan 29, 2020 View post shadows testArticleJan 29, 2020Public 0 0
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