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luzhang

@luzhangTracked since May 2026

制作独立游戏,目前正在更新《拖拖拉拉小菲镇》.

Observed Aug 19, 2026 · staleModeled revenue
Paid members
1
0% · 30-day rate from 13 observed days
Total audience
21
incl. free followers
Estimated monthly gross
$2

$1–$3 modeled range

Starting price
$1/mo
4 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$1/mosupport me!1 dollar is a lot for me!
$5/mosupport me for a mealthank you for your support,5 dollars is enough for me to eat a meal
$100/moI am Rich!Thank you!
Growth signals: luzhang
0%

1 paid members · 30-day rate from 13 observed days

Membership
221
May 202617 weeks trackedNow
luzhang1 members · $2/mo

The chart only uses luzhang's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where luzhang ranks

Creator comparisons
5 creators shown
#1of 5 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
luzhang's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs luzhangFreshness
#1
LurdleWritingCategory, audience, pricing & cadence
1Same valueAug 19, 2026
#1
luzhangProfileWritingPaid members position in Recommended cohort
1ReferenceAug 19, 2026Stale
#1
Lviv National Philharmonic of UkraineWritingCategory, audience, pricing & cadence
1Same valueAug 19, 2026
#1
LyxodiusWritingCategory, audience, pricing & cadence
1Same valueAug 19, 2026
#1
MaaelWritingCategory, audience, pricing & cadence
1Same valueAug 19, 2026

The rank uses the full fixed cohort. This table shows up to five creators around luzhang; the coverage summary above still counts everyone.

Recent posts

What they publish
32Profile posts0 postsLast month83.3%Members-only

Previews available for 25 of 32 posts

Image Latest post$1 tier & upSome Thoughts on Improving Stability When Dragging/Grabbing Unity Ragdolls

⚠AI Warning: This article was translated by ChatGPT. The final result may differ slightly in meaning from the original text. The original ar...

Nov 26, 2024 0 likes 0 comments
关于提高“拖拽/抓取”Unity布娃娃时稳定性的一些思考。因为在正在开发的游戏《拖拖拉拉小菲镇》中遇到了性能问题,发现通过调整Fixed Timestep这种粗暴的做法来提高布娃娃的运算精度是不可取的(我“不小心”把它的运算间隔降低了10倍,导致游戏非常卡。)所以需要转换思路,思考一下如何在尽量不要把运算频率提高太多的情况下增加布娃娃在...ArticleNov 26, 2024$1 tier & up 0 0关于在开发小菲镇时遇到的动画机片段替换的一个小坑。在《拖拖拉拉小菲镇》中小菲有数个表情,同时游戏中又有数个小菲类型,每一种类型的小菲都需要我们在该小菲被创建的时候根据她的皮肤类型在动画机中替换对应的动画片段。但是我发现在对应的片段被替换后,小菲跌倒的物理动画出现了问题。在排查后发现是因为表情的Idle动画和身体的Idle动画同名导致两个动画片段都被替换成了同一个表情动画,所以在动画机中的明明应该规范和具体,不要用笼统的名称,避免替换掉错误的动画片段。或者也可以使用分开的动画机来控制表情。ArticleSep 15, 2025Public 0 0关于Unity的物理引擎在build版本中实时创建ConfigurableJoint的效果与Editor中不一致的修复方法。在开发《拖拖拉拉小菲镇》时,我发现Unity的物理在Editor中与在Build版本中的表现会有所差异,大部分关于这件事的讨论主要集中在对于物理对象的位移旋转等内容的实现,对于刚体产生影响的代码应该在FiexdUpdate中执行,并且要注意*Time.fixedDeltaTime...ArticleJan 3, 2025$1 tier & up 0 0记录一下关于提高布娃娃稳定性的几个方法今天近一步提升了布娃娃稳定性,在测试之后目前没发生什么问题,我使用了以下方法: 1.在抓取角色后,限制角色关节的所有旋转角度,全部设定为0,并且在释放后重新恢复默认的旋转角度。 这么做的原因是破坏稳定性的其中一个原因是玩家在晃动布娃娃时,布娃娃关节的角度超出了限定的范围,之后就会...ArticleApr 25, 2024$1 tier & up 0 0关于puppetmaster的坑今天尝试对项目中的puppet master布娃娃进行优化,发现切换puppet master的puppet mode后,抓取部分关节会导致抽搐,严重破坏了布娃娃的稳定性。 进行了两个小时的研究都没有找到问题的所在,尝试了利用协程抓取角色,但是导致出现了延迟,效果很差,并且问题没...ArticleApr 21, 2024$1 tier & up 0 0关于保存游戏遇到的坑。最近几天遇到了一个bug,在排查后发现是因为dictionary类型无法被序列化,保存失败,自然无法成功读取。 我的解决办法是把dictionary划分为数个list,保存时把dictionary的键值分别保存在各自的list中,读取时组合list,重新声明一个新的diction...ArticleMar 12, 2024$1 tier & up 0 0进度和坑研究了一下Grid Placement System插件的用法,AI读取PDF之后讨论非常方便,Grid Placement System的输入模式支持自定义,只需要创建一个继承自GridInputDefinition的新脚本,然后在看里面调整各种逻辑就可以实现了,之前把时间研究...ArticleFeb 21, 2024$1 tier & up 0 0简单记录一下最近遇到的几个坑1.puppetmaster和TDE的结合需要理清逻辑,尽量把character脚本和动画机放在一个脚本上,这样的话需要在制作布娃娃和设定puppemaster组件的时候就把整个角色的实例结构思考清楚了,现在把动画机直接复制到character的实例上角色的一些骨骼好像会有问题,...ArticleFeb 7, 2024$1 tier & up 0 0unity中遇到的坑#2记录一下今天遇到的坑 1. puppetmaster在进入puppet或者stagger状态时,某些关节会抽搐(今天是膝盖和脚踝),这种情况下主要原因是因为抽搐关节的角度限制设置的问题,如果关节的角度限制大于或者小于某个角度,在puppetmaster插件属性中勾选了Angula...ArticleJan 26, 2024$1 tier & up 0 0今天在工作中遇到了几个unity的坑,记录一下研究成果。1.unity更改材质到URP 新版unity中似乎没有了一键转换所有材质到URP的选项,只能转换当前选项,我在网上找到一个视频提供了解决办法,目前来看似乎只能在项目的Assets那里过滤出项目中所有的材质(只显示材质资产)全选后在编辑>渲染>材质>转换所有...ArticleJan 24, 2024$1 tier & up 0 0Soundwave Transformers G1 cartoon bumper style transform animationAudio taken from the Transformers G1 Bumpers segment Transformers copyright is owned by Hasbro and TakaraTomy, this video is for non-commercial use only. Blender VHS effect is from BGVC*:https://www.youtube.com/watch?v=7qitRVr56Cs&t=0sVideoFeb 19, 2023Public 0 0
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