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Video

LWMedia

@lwmediaTracked since May 2026

creating Indie Games.

Observed Aug 19, 2026 · stalePublic earnings
Paid members
247
0% · 30-day rate from 13 observed days
Total audience
1,236
incl. free followers
Observed monthly earnings
$630
Starting price
$1/mo
4 membership tiers

Where the 1,236 observed tier members sit

Membership tiers
$080%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Aug 19, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree98980% of observed tier members
$1/moLvl 1 Lilith Supporter987.9% of observed tier members
$3/moLvl 2 Yeag Giver584.7% of observed tier members
$5/moLvl 99 Goth Thrall917.4% of observed tier members
Growth signals: LWMedia
0%

247 paid members · 30-day rate from 13 observed days

Membership
257252247
May 202618 weeks trackedNow
LWMedia247 members · $630/mo

The chart only uses LWMedia's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where LWMedia ranks

Creator comparisons
5 creators shown
#5of 7 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
LWMedia's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs LWMediaFreshness
#3
LuteVideoCategory, audience, pricing & cadence
26720 moreAug 19, 2026Stale
#4
AlexVideoCategory, audience, pricing & cadence
26013 moreAug 19, 2026Stale
#5
LWMediaProfileVideoPaid members position in Recommended cohort
247ReferenceAug 19, 2026Stale
#6
DividendologyVideoCategory, audience, pricing & cadence
20245 fewerAug 19, 2026Stale
#7
DJ CummerbundVideoCategory, audience, pricing & cadence
18760 fewerAug 19, 2026Stale

The rank uses the full fixed cohort. This table shows up to five creators around LWMedia; the coverage summary above still counts everyone.

Recent posts

What they publish
446Profile posts2 postsLast month0%Members-only

Previews available for 27 of 446 posts

Image Latest postPublicNightmare Kart DLC Dev Update 2026/7/17

July 17 View post Finished up the Matilda Sisters scene for today's Nightmare Kart dev post! Now that the cutscene is finished, and now we can get to implementing it into the engine! Thanks so much for your patience on the slow production of this expansion, things will speed up once bunlith show episode 2 is out!

July 17 0 likes 1 comment
Nightmare Kart DLC Dev Update 2026/6/14June 14 View post Working on the unfinished Matilda sisters cutscene for today's Nightmare Kart dev post! The part where the center sister gets shot in the face and falls apart into a bunch of snakes took the most effort; It required a bunch of unique rigs to pull it off! I know development on NMKart has slowed down due to Bunlith show taking up most of my working hours, but it'll pick up once episode 2 is out the door as I do one big final push to finish it, so thank you for your patience!ImageJune 14Public 0 0Nightmare Kart DLC Dev Update 2026/5/17Working on more cutscene work for today's Nightmare Kart dev post! I only worked on one shot today, but I'm really proud of the exaggerated body language I put into these three characters! VA by @taschritter.bsky.social!Imagetoday at Aug 30 crawlPublic 0 0Nightmare Kart DLC Dev Update 2026/5/3Worked on the Matilda Sisters cutscene some more for today's Nightmare Kart dev post!Imagetoday at Aug 30 crawlPublic 0 1Nightmare Kart DLC Dev Update 2026/4/26April 26 View post Animated the first 2 shots of the Matilda Sisters cutscene for today's Nightmare Kart dev post! I really want players to feel a jump in quality from the main campaign to the DLC, so I'm really trying to put in more dynamic shots into the cutscenes. The sisters model has a lack of facial rigging due to the fact that they were hastily redesigned from the Shadows of Yharnam, who don't have faces, so unfortunately their mouths are still doing a basic 'jaw flap' animation, but that was common for PS1 games, so I'm not too fussed by it :) These shots are unfinished, with the lack of mouth animation being the most notable thing in the seconImageApril 26Public 0 0Nightmare Kart DLC Dev Update 2026/4/19April 19 View post Working on the DLC Campaign structure for today's Nightmare Kart dev post! The campaign is a linear sequence of custom levels that reference a spreadsheet to determine what to load. That spreadsheet has been created, so the entire campaign can be loaded (albeit with missing assets)! The spreadsheet itself is just a list that contains data like which map to load, what type of level it is (race, battle, or special boss fight), and the narration text / vo. This is referenced during the 'campaign interstitial' menu, and will set up the next level to load with any special parameters when the player presses the 'continue' button.ImageApril 19Public 0 1Nightmare Kart DLC Dev Update 2026/4/12April 12 View post Working on the tutorial some more for today's Nightmare Kart dev thread! The last part of the tutorial has the matilda sisters ramping onto the track, driving in front of the player. This will lead to a cutscene where they stop Viktor (the protagonist) and progress the plot.ImageApril 12Public 0 0Nightmare Kart DLC Dev Update 2026/3/29March 29 View post Working on the DLC tutorial for today's Nightmare Kart dev post! Today I worked on updating the tut's pacing. Instead of shooting one cluster of crows before progressing to the next phase of the level, theres now 2, one for each firing mode of the special rifle thats granted for this level. The next phase of the level introduces status effects, so I made a new tutorial prompt which teaches the concept. I also programed in a checkpoint for this part of the level, so if the player dies from poison, they don't have to play through the sniper part of the tutorial, and instead spawn right before the poison swamp.ImageMarch 29Public 0 0Nightmare Kart DLC Dev Update 2026/3/15March 15 View post Worked on the intro cutscene for today's Nightmare Kart dev post! Spent the past few weeks animating and implementing this, and while it isn't finished, I do finally have something to show! This cutscene lays out the foundation of the game's story with an internal monologue from Viktor, with the last line 'bleeding' into the gameplay when the cutscene is over to help smooth the transition outImageMarch 15Public 0 0Nightmare Kart DLC Dev Update 2026/2/22February 22 View post Working on the DLC tutorial level some more for today's Nightmare Kart dev post! This tutorial teaches the player how to use the sniper, which was underutilized in the main campaign. It will spawn flying crows for the player to hit in a way that foreshadows how the harpies will attack the player. This tutorial actor, which is named "SniperCrowTut" will go down the train tracks in front of the player, pulling crows from a pool until it is empty. It is currently visually unpolished, with crows popping into existence and clipping into cliffs, but the actual gameplay code is fully functional! The level will endlessly loop until all thImageFebruary 22Public 0 0Nightmare Kart DLC Dev Update 2026/2/21February 21 View post Working on the tutorial level some more for today's Nightmare Kart dev post! As this DLC introduces status effects, its time to build a poison river!! I also made a new tree asset! The existing trees were based off of photos, and as a result felt a bit too generic, so I made a more gnarled tree asset fitting for a poison swamp!!ImageFebruary 21Public 0 0Nightmare Kart DLC Dev Update 2026/2/17February 17 View post Working on the tutorial level some more for today's Nightmare Kart dev post! First off I finally added the skybox to the level. The moon adds a lot to the level, highlighting the assets that pass over the player like the bridges. I also extended the level by quite a bit, adding more cliffs and overhead bridges, and also a tunnel section! (The locomotive currently in the level is only there to help me gauge the height of the tunnel, and won't be present in the tutorial)ImageFebruary 17Public 0 0
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