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Education

Michal Bubnar

@mbsoftworksTracked since May 2026

creating OpenGL Tutorials.

Observed Aug 20, 2026 · staleModeled revenue
Paid members
0
growth unavailable
Total audience
13
incl. free followers
Estimated monthly gross
$0
Starting price
$1/mo
5 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$1/moMini SupportOne dollar makes me happy. It does not sound like a big money, but trust me, it definitely raises my morale :)
$2/moBasic SupportYou will always know what kind of tutorial I'm currently working on and what state is it in. You will get updates on e-mail about my next plans. 2$ is equivalent to: "Hey bro, this is awesome, here you go, you can buy some fresh water." :D
$5/moAdvanced SupportAll that was previously + I can send you my never published projects, that I've been programming my whole life, it's really nice stuff :) 5$ is equivalent to: "Hey bro, this is awesome, let me buy you a beer or two." (depending on which country we buy the beer in, but in Slovakia, I can buy several beers with it :D)
$10/moBring It On SupportAll that was previously + you can add me on Skype to help you in real-time with your current programming problems. 10$ is equivalent to: "Hey bro, this is awesome, today the lunch is on me." :D
Growth signals: Michal Bubnar
Unavailable

0 paid members · 30-day rate from 13 observed days

Membership
110
May 202618 weeks trackedNow
Michal Bubnar0 members · $0/mo

The chart only uses Michal Bubnar's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Michal Bubnar ranks

Creator comparisons
5 creators shown
#15 of 7 cohort creators measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

5 of 7 cohort creators have a measured paid-member count; the other 2 remain unranked for this metric.Ranking data · includes stale rows
Michal Bubnar's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Michal BubnarFreshness
#1
Lis XeebEducationCategory, audience, pricing & cadence
0Same valueSep 1, 2026
#1
Manahine Tahitian DanceEducationCategory, audience, pricing & cadence
0Same valueAug 20, 2026Stale
#1
Michal BubnarProfileEducationPaid members position in Recommended cohort
0ReferenceAug 20, 2026Stale
#1
ShortyPacific / SeanEducationCategory, audience, pricing & cadence
0Same valueAug 20, 2026Stale
#1
TtiffanycochranEducationCategory, audience, pricing & cadence
0Same valueAug 20, 2026Stale

The rank uses the full fixed cohort. This table shows up to five creators around Michal Bubnar; the coverage summary above still counts everyone.

Recent posts

What they publish
25Profile posts0 postsLast month8.3%Members-only

Previews available for 25 of 25 posts

Article Latest post$1 tier & upOpenGL4 Tutorial 030 - Animation Pt.1 - Keyframe MD2

Finally a tutorial about animation! Here you can learn how to animate a model using a concept called keyframes. This concept has been widely...

Jul 19, 2022 0 likes 0 comments
OpenGL4 Tutorial 029 - Framebuffer Rendering to a TextureIn this tutorial we discover another use-case for framebuffers and it's rendering to a texture! This means that you can create a scene, render it, save the result as a texture and apply the texture as you would normally do!ArticleNov 2, 2021Public 0 0OpenGL4 Tutorial 028 - Framebuffer 3D Color PickingAfter two chill tutorials, I bring you something more complex - picking of objects in 3D space using color picking method! You will learn an interesting technique and you will expand your OpenGL knowledge a lot!ArticleJul 5, 2021Public 0 2OpenGL4 Tutorial 027 - Occlusion QueryAnother chilltorial (because it's easy) is here :D In this one, we will learn what is occlusion query and how to utilize to spare rendering of objects, that are 100% not visible and we can safely ignore rendering them.ArticleApr 4, 2021Public 0 0OpenGL4 Tutorial 026 - Camera Pt.3 - Orbit CameraThis tutorial is going to be a bit more relaxing than the one before :D! Here we're going to implement an orbit camera using spherical coordinates! We will also learn, how to render wireframe models.ArticleFeb 28, 2021Public 0 0OpenGL4 Tutorial 025 - Transform Feedback Particle SystemImplementation of particle system using transform feedback feature. This way, particles are completely handled by GPU, which is very suitable for this task, because by its nature it processes things in parallel :)ImageJan 17, 2021Public 0 0OpenGL4 Tutorial 024 - Uniform Buffer ObjectUntil now, we've been using uniforms to set some variables of the shader programs. But it's a very common case, that some variables (even big sets of them) are re-used among multiple shader programs and setting them everywhere would be a lot of work.ArticleOct 31, 2020Public 0 0OpenGL4 Tutorial 023 - Point LightsFinally our scenes get a lot of kick of realism! This tutorial teaches you have to implement basic point lights and what settings do they have to control it.ArticleSep 13, 2020Public 0 0OpenGL4 Tutorial 022 - Cylinder And SphereJun 21, 2020ArticleJun 21, 2020Public 0 0OpenGL4 Tutorial 021 - Specular HighlightA specular highlight is nice addition to our lighting arsenal. It's that bright spot of light that appears on shiny objects when illuminated. And in this tutorial, there are sci-fi future tori that have it and rotate nicely :DArticleMay 3, 2020Public 0 0OpenGL4 Tutorial 020 - FogIn this tutorial, you will learn how to implement a fog. Fog is a very cool effect, that is pretty simple to implement, but having it in games with swamps or some mysterious parts of the worlds really helps to build the atmosphere :)ImageJan 20, 2020Public 0 0OpenGL4 Tutorial 019 - Assimp Model LoadingAfter 6 weeks, I'm bringing you another tutorial and now things get really interesting, as this one is about 3D model loading from file using Assimp library! It's an open source library capable of loading practically all of the most common 3D file formats :)ArticleNov 10, 2019Public 0 0
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