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Art

NTRCT

@ntrctTracked since May 2026

Creative Coding / Interactive Art Courses with Unreal Engine.

Observed Aug 25, 2026 · staleModeled revenue
Paid members
17
−18.8% · 30-day rate from 24 observed days
Total audience
1,395
incl. free followers
Estimated monthly gross
$446

$255–$638 modeled range

Starting price
$15/mo
4 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$15/moVideo OnlyVideo Only (15 hrs), no extras with the lowest price.Get full video access to all courses in the library just as 'Complete'.Prerequisites: Take free courses on my YouTube & other generic tutorials.Project Files not included, purchase separately, if necessary.Does not include personalized technical advice for your own projects, (Avoid subscribing via iOS due to 30% fee).
$25/moCompleteGet access to the full course library, 15 hours of courses.Course Library: Browse the 'Collections' tab to see available courses.Includes: full access to Project Files, download in Shop.Prerequisites: Take free courses on my YouTube & other generic tutorials.Does not include personal technical advice for your own projects, (Avoid subscribing via iOS due to 30% fee).
$50/moDirectSpeed up your learning with direct access to Yu Fujishiro.NON-COMMERCIAL: Won’t help you with your projects, if you want that, hire me.Get direct support (text) from me, while learning the courses.2x 30mins one-on-one video call meetings per month.Includes everything from previous tier.
Growth signals: NTRCT
−18.8%

17 paid members · 30-day rate from 24 observed days

Membership
302417
May 202617 weeks trackedNow
NTRCT17 members · $446/mo

The chart only uses NTRCT's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where NTRCT ranks

Creator comparisons
3 creators shown
#3of 3 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
NTRCT's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs NTRCTFreshness
#1
The Psilo Visionary Art Gallery and Meeting SpaceArtCategory, audience, pricing & cadence
214 moreAug 25, 2026
#2
CATCH Pro WrestlingArtCategory, audience, pricing & cadence
203 moreAug 26, 2026
#3
NTRCTProfileArtPaid members position in Recommended cohort
17ReferenceAug 25, 2026Stale

The rank uses the full fixed cohort. This table shows up to five creators around NTRCT; the coverage summary above still counts everyone.

Recent posts

What they publish
68Profile posts0 postsLast month25%Members-only

Previews available for 29 of 68 posts

Image Latest postPublicReverse Engineering | ED-2 | Physics Interactive Art

No public preview was captured for this post.

6d ago 0 likes 0 comments
Learn By Theory | S1-P2-C7 | Event Hit Character CollisionsChapter 7: We will work on the Event Hit chain which differentiate how frequent the redirect will be called based on if the Hit was from Stickman or Spaceman.ArticleSep 4, 2025Public 0 0Learn By Theory | S1-P2-C6 | Understanding Custom Collision PresetsChapter 6: We will cover a detailed explanation of how Custom Collision Presets work &, finally implement the Vector Math for the Redirect.ArticleAug 29, 2025Public 0 0Learn By Theory | S1-P2-C5 | Repeating Steps for SpacemanChapter 5: We will repeat the same steps for Spaceman and create the Animation Blueprint, Blend Space, owner BP class and test the AI movement.ArticleAug 27, 2025Public 0 0Learn By Theory | S1-P2-C4 | AI Character BlueprintsChapter 4: We will give our character some AI character movement blueprints, so it can walk around randomly by itself within a given area.ArticleAug 22, 2025Public 0 0Learn By Theory | S1-P2-C3 | Animation Blueprint & State MachineChapter 3: We will create the Animation Blueprint for the imported Skeletal meshes & also create the Blueprint actor that owns and controls the character.ArticleAug 20, 2025Public 0 0Learn By Theory | S1-P2-C2 | Import Skeletal Meshes & AnimationsChapter 2: We will setup our Project File in new UE 5.6 version & import our skeletal meshes and their animations. Then finish by creating materials for our characters.ArticleAug 15, 2025Public 0 0Learn By Theory | S1-P2-C1 | Why You Should Use CharactersNo public preview was captured for this post.ArticleAug 13, 2025Public 0 0Delay of next course - Learn By Theory 2Thanks for all of your patience. Unfortunately, I wasn’t able to meet my deadline for end of July for the 2nd course of Learn By Theory. I’ll be needing more time to record and edit, but I hope to complete it by end of August. It’ll be another long one, again half available for free on YouTube and advanced section on Patreon.ArticleAug 3, 2025Public 0 0Learn By Theory | S1-P1-C15 | Polishing InteractionChapter 15: We will add in additional elements and mouse input method to polish the interaction. Completed Project Available...ArticleMay 29, 2025$15 tier & up 0 0Learn By Theory | S1-P1-C14 | Queue Data StructureChapter 14: We will introduce Queues and how we can use it to save the order of Switches being clicked...ArticleMay 28, 2025$15 tier & up 0 0Learn By Theory | S1-P1-C13 | Arm Recursive LoopChapter 13: We will work on implementing the most complex loop of the Recursion, which is in the BP_Arm...ArticleMay 28, 2025$15 tier & up 0 0
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