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Ogre3D Engine

@ogre1Tracked since May 2026

creating Ogre3D v1.

Observed Aug 26, 2026 · stalePublic earnings
Paid members
11
−10.9% · 30-day rate from 23 observed days
Total audience
48
incl. free followers
Observed monthly earnings
$203
Starting price
$5/mo
4 membership tiers

Where the 48 observed tier members sit

Membership tiers
$077.1%$518.8%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Aug 26, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree3777.1% of observed tier members
$5/moSupporter918.8% of observed tier members
$50/moProfessional12.1% of observed tier members
$100/moCorporate Sponsor12.1% of observed tier members
Growth signals: Ogre3D Engine
−10.9%

11 paid members · 30-day rate from 23 observed days

Membership
121110
May 202618 weeks trackedNow
Ogre3D Engine11 members · $203/mo

The chart only uses Ogre3D Engine's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Ogre3D Engine ranks

Creator comparisons
4 creators shown
#4of 4 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Ogre3D Engine's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Ogre3D EngineFreshness
#1
CNCozy NightzGamesCategory, audience, pricing & cadence
132 moreAug 26, 2026
#2
CillasYTGamesCategory, audience, pricing & cadence
121 moreAug 26, 2026
#2
WildJumbo2KGamesCategory, audience, pricing & cadence
121 moreAug 16, 2026Stale
#4
Ogre3D EngineProfileArtPaid members position in Recommended cohort
11ReferenceAug 26, 2026Stale

The rank uses the full fixed cohort. This table shows up to five creators around Ogre3D Engine; the coverage summary above still counts everyone.

Recent posts

What they publish
52Posts total1 postLast month0%Members-only

Previews available for 52 posts

Article Latest postPublicClustered light culling has landed

The final pieces of clustered light culling are merged: both the clustering algorithm itself and its integration into the RTSS are now compl

August 9 0 likes 0 comments
New Feature: Gizmo Widgets in OgreBitesBuilding a world editor for Ogre just got a lot easier. While out-of-the-box editor options are currently limited, the arrival of Gizmo widgArticleMarch 30Public 2 3OSS-Fuzz integrationOgre now has fuzz tests that are continuously run by OSS-Fuzz - and they've already helped uncover several issues in our data loading code.ArticleMay 31Public 1 1Correct Colors: Automated Linear WorkflowOgre now supports the "Linear Workflow" workflow as described in GPU Gems 3, Chapter 24. While the "sRGB Gamma Conversion" RenderSystem optiArticleJanuary 9Public 3 3Advanced Skeletal Animation ExampleThanks to the fantastic contributions of user chillywillysoft, our Skeletal Animation Sample has been greatly expanded! The sample now showcArticleMarch 13Public 0 0
Unifying Shader Precision: Relaxed Precision in OgreOgre now fully integrates relaxed precision within fragment shaders, unlocking performance potential across platforms. For those new to theArticleDec 16, 2025Public 2 2
HDR Display support arrives in OgreBuilding on the recent work with linear color workflows, Ogre can now natively drive your monitor in High Dynamic Range (HDR) mode. I have iArticleJanuary 25Public 0 0
Gorilla UI updated for Ogre 14I have officially forked and updated Gorilla UI to support Ogre 14. You can check out the repository here: https://github.com/OGRECave/gorilArticleDec 5, 2025Public 2 1
Ogre 14.5: RenderTexture MSAA ImprovementsI've landed some significant improvements for RenderTexture MSAA on our GL RenderSystems, focused on saving memory and boosting performance.ArticleNov 7, 2025Public 1 3
Enhanced Bone Debug DrawingDebugging skeleton bones is now much more intuitive! The latest update introduces a new debug drawing, inspired by tools like Blender. InsteArticleMay 23, 2025Public 2 3Introducing Icon Font SupportOgre now supports using Icon fonts by merging them into your main font. For this the "merge_font" property was added to the font scripts, whArticleJul 13, 2025Public 2 1Layered shadow rendering implementedThe shadow mapping system was extended to render to texture arrays and cubemaps. The setShadowTextureCountPerLightType function controls howArticleJun 9, 2025Public 2 2
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