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Writing

Over The Mountains

@overthemountainsTracked since May 2026

creating video games.

Observed Jul 15, 2026 · stalePublic earnings
Paid members
1
0% · 30-day rate from 20 observed days
Total audience
3
incl. free followers
Observed monthly earnings
$1
Starting price
$1/mo
5 membership tiers

Where the 3 observed tier members sit

Membership tiers
$066.7%$133.3%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Jul 15, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree266.7% of observed tier members
$1/moTester133.3% of observed tier members
$5/moAssociate Producer00% of observed tier members
$10/moProducer00% of observed tier members
$50/moCoaching00% of observed tier members
Growth signals: Over The Mountains
0%

1 paid members · 30-day rate from 20 observed days

Membership
121
May 202617 weeks trackedNow
Over The Mountains1 members · $1/mo

The chart only uses Over The Mountains's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Over The Mountains ranks

Creator comparisons
5 creators shown
#1of 5 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Over The Mountains's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Over The MountainsFreshness
#1
Marie GabrielWritingCategory, audience, pricing & cadence
1Same valueAug 7, 2026Stale
#1
Mary Clare RietzWritingCategory, audience, pricing & cadence
1Same valueAug 7, 2026Stale
#1
MudLuvMeMulaWritingCategory, audience, pricing & cadence
1Same valueJul 15, 2026Stale
#1
Over The MountainsProfileWritingPaid members position in Recommended cohort
1ReferenceJul 15, 2026Stale
#1
PollomostroWritingCategory, audience, pricing & cadence
1Same valueJul 15, 2026Stale

The rank uses the full fixed cohort. This table shows up to five creators around Over The Mountains; the coverage summary above still counts everyone.

Recent posts

What they publish
40Posts total0 postsLast month8.3%Members-only

Previews available for 40 posts

Article Latest postPublicRebrand & Molehills

Shifting Gears As some of you may have heard through other means, there was some big news for us recently. The biggest piece of news is: Pyr

Apr 26, 2021 0 likes 0 comments
Researching to improve & innovate designHi, my name is Matt, aka PyroChemist. Along with making a game, I’m semi-documenting my approach on game development. This is part of a seImageFeb 7, 2020Public 0 0
Affording to make your game...Hi, my name is Matt, aka PyroChemist. Along with making a game, I’m semi-documenting my approach on game development. This is part of a seriImageFeb 7Public 0 0
Ragdolls...Locked Ragdolls... Little update for project plissken, working on Mar 28, 2021 1ArticleMar 28, 2021$1 tier & up 0 0
All the things (Feature list)Hey! Welcome to the second development blog of early early early development on Project Plissken. My brother and I are making a [fucking grArticleMar 22, 2021Public 0 0
Dev Blog 000What we’re making My brother Nic (AquaChemist) and I are setting out to make a game for fans of multiplayer shooters to enjoy. Hopefully theArticleMar 12, 2021Public 0 0
Quick update & more soonJust wanted to get this done and out there. My brother and I are starting to make a game and will be posting more details here soon. Development Blogs and other behind the scenes posts will be made here. Project Plissken is GO!ImageMar 12, 2021Public 0 0Thank you!Just wanted to drop a line and thank you for your continued support. I was able to save up and upgrade my GPU to an RTX card and will be starting to make some ray tracing content and learning about implementing DLSS in UE4. I was also able to sell off some old hardware because of this and purchased a Huion KAMVAS Pro 16 for drawing and will help with creating some concept art for the game (and for commissions). Thank you!ImageApr 29, 2020Public 0 0
Production and Risk MitigationHi, my name is Matt, aka PyroChemist. Along with making a game, I’m semi-documenting my approach on game development. This is part of a seImageApr 27, 2020Public 0 0
World Building& Story Hi, my name is Matt, aka PyroChemist. Along with making a game, I’m semi-documenting my approach on game developmenArticleMar 6, 2020Public 0 0
Pre-ProductionHi, my name is Matt, aka PyroChemist. Along with making a game, I’m semi-documenting my approach on game development. This is part of a seriImageFeb 23, 2020Public 0 0
Predicting the future and melding with the zeitgeist.Figuring out what game to make next so it has the best chance of success is a challenge. I hope to help you, and myself, improve the thougArticleJan 10, 2020Public 2 1
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