Skip to main content
Games

Point Of Impact

@pointofimpactTracked since May 2026

a skirmish tabletop wargame.

Observed Aug 30, 2026 · staleModeled revenue
Paid members
1
0% · 30-day rate from 23 observed days
Total audience
11
incl. free followers
Estimated monthly gross
€3

€2–€4 modeled range

Starting price
€3/mo
3 membership tiers

Where the 11 observed tier members sit

Membership tiers
€090.9%

Largest observed tier is €0 Free. Tier totals include free-tier members and come from the Aug 30, 2026 public snapshot, so they do not reconcile to the paid-member total.

€0/moFree1090.9% of observed tier members
€3/moObserver19.1% of observed tier members
€6/moInsider00% of observed tier members
Growth signals: Point Of Impact
0%

1 paid members · 30-day rate from 23 observed days

Membership
121
May 202618 weeks trackedNow
Point Of Impact1 members · €3/mo

The chart only uses Point Of Impact's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Point Of Impact ranks

Creator comparisons
5 creators shown
#1of 6 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Point Of Impact's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Point Of ImpactFreshness
#1
Dy1ax7GamesCategory, audience, pricing & cadence
1Same valueAug 30, 2026
#1
GrenpolGamesCategory, audience, pricing & cadence
1Same valueAug 30, 2026
#1
JPKGGamesCategory, audience, pricing & cadence
1Same valueAug 30, 2026
#1
Point Of ImpactProfileGamesPaid members position in Recommended cohort
1ReferenceAug 30, 2026Stale
#1
slapzgarageGamesCategory, audience, pricing & cadence
1Same valueAug 30, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Point Of Impact; the coverage summary above still counts everyone.

Recent posts

What they publish
21Posts total0 postsLast month33.3%Members-only

Previews available for 21 posts

Article Latest postPublicMay brings flowers, or tanks or maybe something else

Development is in a weird place right now — good weird. There's more happening than I'd usually sit on. Units, systems, some things that are

May 1 0 likes 0 comments
Complexity belongs in the system - not in the player.PoI aims to offer depth to the player. But it is not created by obscurity or rule interactions, it is created by decisions and their consequArticleMarch 23Public 0 0
Bulwark WIPBASILIUS CONCORDAT – VEHICLE SYSTEM BRIEF MBT MK VII “Bulwark” Heavy Breakthrough Platform / ETC Variant “Ironsmith”ArticleMarch 17€3 tier & up 0 0
From Storm to HarrierThe Storm front / right was planned to be the prime MBT of my Oathbound faction. While even the other one the Bulwark underwent a complete rArticleMarch 17Public 0 0
Some designs refuse shortcutsIt’s been quiet here for a bit, and I owe you a short explanation. The Harrier (working name: Storm) has turned into a much harder design prArticleMarch 5Public 0 0
4 years alreadyI have always been fascinated by armored vehicles, since I was a child of 5 or 6 years. That fascination is neither neutral nor innocent. AArticleFebruary 21Public 0 0
Why should PoI exist?What is my hill to die on? I could give you an endless list of what PoI is not. Instead, I will tell you what it is meant to be. Shorter. ShArticleJanuary 30Public 0 0
Design Note #2Locked Design Note #2 January 21 Point of Impact is named hard sci-fi not because it bans advanced technology, like FTL Travel or Warships. FTL travel, interstellar states, and space fleets do exist, but primarily in the background. They are not supposed to be shortcuts or I-Win-Buttons those assets sind slow (time-consuming) costly (time and influence) and are supposed to be a kind of politically heavy infrastructure. Space combat is theoretically possible. But it's primarily for opening access and are limited by physics. But it is ground warfare that forces the outcome. Ships can arrive, threaten, and withdraw. They cannot control populations, enforce order, or end wars. Point of Impact foArticleJanuary 21€3 tier & up 0 0
What “Hard Sci-Fi” Means in Point of ImpactPoint of Impact is named hard sci-fi not because it bans advanced technology, like FTL Travel or Warships. FTL travel, interstellar states,ArticleJanuary 21Public 0 0
Complexity belongs in the structure — not in the actionOne of the core principles of Point of Impact is: The game is allowed to be complex as long as playing it is not. In other words complexity has to be done in the game design, not in the player’s head. Every rule is tested againt this paradigm.ArticleJanuary 18€3 tier & up 0 0
Design Paradigm#1One of the core principles of Point of Impact is: The game is allowed to be complex as long as playing it is not. In other words complexity has to be done in the game design, not in the player’s head. Every rule is tested againt this paradigm.ArticleJanuary 18Public 0 0
Field-Notes #1“Units rarely fight until they are destroyed. More often, they become ineffective long before that point. A competent commander watches forArticleJanuary 18€3 tier & up 0 0
Research actions

Work with this creator

Save, compare, or return to the Explore view you came from.