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Games

RuneTranslate

@runetranslateTracked since May 2026

Translation engine for Japanese RPG Games.

Observed Aug 31, 2026Modeled revenue
Paid members
Unavailable
growth unavailable
Total audience
Unavailable
not publicly listed
Monthly gross
Unavailable
Starting price
$3/mo
3 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$3/moBasic TierPublic prices and benefits only
$5/moPro TierPublic prices and benefits only
Growth signals: RuneTranslate
Not measurable

Last observed 2026-08-31. Not enough recent observation yet for a 30-day reading.

Membership
40212
May 202618 weeks trackedNow
RuneTranslatemembers unavailable · revenue unavailable

The chart only uses RuneTranslate's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where RuneTranslate ranks

Creator comparisons
3 creators shown
Not enough data0 of 3 cohort creators measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

RuneTranslate does not yet have a measured paid-member count. 0 of 3 cohort creators are measured for this metric.
RuneTranslate's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs RuneTranslateFreshness
Not ranked
RuneTranslateProfileGamesPaid members position in Recommended cohort
Not measuredReferenceAug 31, 2026
Not ranked
Proxima VirtualGamesCategory, audience, pricing & cadence
Not measuredNot comparableAug 31, 2026
Not ranked
PunkpadourGamesCategory, audience, pricing & cadence
Not measuredNot comparableAug 31, 2026

The rank uses the full fixed cohort. This table shows up to five creators around RuneTranslate; the coverage summary above still counts everyone.

Recent posts

What they publish
36Posts total9 postsLast month0%Members-only

Previews available for 36 posts

Article Latest postPublicRuneTranslate — what's changed since 0.53.6

A long run of work. The short version: two new free translation options, Thai working in places it simply couldn't before, a much better Ima

August 24 0 likes 0 comments
Free Google translation is fixed — 0.55.2 is outIf your jobs have been failing or coming back empty lately, that was Google rate-limiting the identifier our app sends — the same one nearlyArticleAugust 23Public 0 0Issues with Free Google TranslateHello dear users, If you've been hitting `Google HTTP 429` errors, or batches that seem to hang before failing: it's not your setup, and it's not your proxies. Google denylisted the specific client identifier RuneTranslate was sending in its request URL. Because that value travels in the URL itself, no proxy or IP change could route around it — which is why switching networks didn't help. The issue is going to be fixed in tonight's update : a working client identifier for RuneTranslate.ArticleAugust 23Public 0 0Regex filters now have a home — and they follow you between PCsEvery translator ends up with the same handful of patterns: the one that kills asset paths, the one that catches a game's \N[1] junk, the onArticleAugust 20Public 0 0How RuneTranslate Works — From Game Files to a Playable TranslationHere’s a visual breakdown of the full RuneTranslate pipeline. Detection RuneTranslate Editor Export/Delivery From detecting the game engineArticleAugust 11Public 2 2✅ Server is up and runningQuick update — the RuneTranslate server is back online and everything is running normally: login, translations, cloud translation memory, downloads and auto-updates. Sorry for the inconvenience. If the app still shows a connection hiccup, just restart it — it'll pick things up again on its own. Thanks for your patience and for supporting the project! 💜ImageAugust 10Public 0 0MaintenanceRuneTranslate's servers are down for scheduled maintenance right now. Expected to be back soon. During this window, sign-in and license activation may fail. If you're already signed in on the desktop app, your current session and any in-progress translation work are unaffected — your providers run locally. I'll update this post once everything is back up. Thanks for your patience.ArticleAugust 10Public 0 0RuneTranslate 0.51.0 — image translation, rebuiltText baked into artwork — title screens, menus, buttons — used to be a one-shot: you drew a box, and at export the app erased it and stampedImageAugust 8Public 0 0What's new since 0.46.1The last two weeks have been mostly engine work — and a few things that had been quietly broken for a long time. New - gettext support — .poArticleAugust 4Public 0 0We Just Crossed 1,000 Users! 🎉RuneTranslate has officially passed 1,000 users. What started as a small tool for translating games has grown into something much bigger, anImageJuly 27Public 0 0Beat the rate limits — bring your own proxies (now live for Pro users)If you've ever run a big translation job on the free translators, you know the pain: they don't limit you, they limit your IP address. PushArticleJuly 23Public 0 0New: the Developer tier — localize your own game 🛠️Making your own game? There's now a plan built for you. The new Developer tier ($20/mo) unlocks Developer Projects: import your own stringsArticleJuly 16Public 0 0
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