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Games

Travel Oblivion Dev

@u6574030Tracked since May 2026

Indie game developer.

Observed Aug 28, 2026 · staleModeled revenue
Paid members
Unavailable
growth unavailable
Total audience
Unavailable
not publicly listed
Monthly gross
Unavailable
Starting price
$5/mo
3 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$5/moHelpful handWelcome to the Helpful Hand tier on our Patreon page! This tier is perfect for those who are eager to contribute to development.As a member of the Helpful Hand tier, you'll enjoy a couple of benefits that allow you to get involved in the Game design process. You'll gain exclusive access to early news. Stay ahead of the curve as we share behind-the-scenes sneak peeks, concept art, development progress, and exciting announcements before they're made public!Additionally, your voice matters, and we want to hear from you! As a Helpful Hand patron, You will be able to ask questions each month. I will select some of these questions and provide detailed answers, granting you insights into the development process, design decisions, and any other curiosities you may have.Join me at the Helpful Hand tier and become a valued part of our game development community!
$11/moBold goldWelcome to the pinnacle of support – the Bold Gold Ultimate Tier on my Patreon page! Your unwavering dedication to the success of my games has brought you to the inner sanctum of the development process, and I am deeply honored to have you here.As a Bold Gold Ultimate patron, you will enjoy all the benefits from the previous tiers, granting you full access to exclusive news, early updates, and the ability to engage in monthly Q&A sessions with me. But that's just the beginning of the extraordinary privileges that await you.Additionally, I understand the value of your insights and opinions. As a Bold Gold supporter, you will be given the power to influence game development through voting on polls, ensuring your voice shapes the direction I take. Your valuable feedback will steer decisions on new features, expansions, and much more.You will receive a exclusive peek behind the curtain of game development. As a Bold Gold Ultimate patron, you Be provided with a developer talk which is a hour-long~ discussion. Join me as I discuss what's currently being worked on and exciting plans for the future of my games.Your exceptional support will not go unnoticed. As a token of my gratitude, I will showcase the names of all Bold Gold supporters in a special section of the game's credits. Your name will forever be immortalized in the virtual worlds you helped shape.Thank you.
Growth signals: Travel Oblivion Dev
Not measurable

Last observed 2026-08-28. Not enough recent observation yet for a 30-day reading.

Membership
010
May 202618 weeks trackedNow
Travel Oblivion Devmembers unavailable · revenue unavailable

The chart only uses Travel Oblivion Dev's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Travel Oblivion Dev ranks

Creator comparisons
5 creators shown
Not enough data0 of 5 cohort creators measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Travel Oblivion Dev does not yet have a measured paid-member count. 0 of 5 cohort creators are measured for this metric.Ranking data · includes stale rows
Travel Oblivion Dev's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Travel Oblivion DevFreshness
Not ranked
Travel Oblivion DevProfileGamesPaid members position in Recommended cohort
Not measuredReferenceAug 28, 2026Stale
Not ranked
ElmoGamesCategory, audience, pricing & cadence
Not measuredNot comparableAug 28, 2026
Not ranked
Shady Records GamingGamesCategory, audience, pricing & cadence
Not measuredNot comparableAug 28, 2026
Not ranked
TD TeamGamesCategory, audience, pricing & cadence
Not measuredNot comparableAug 28, 2026
Not ranked
toggle Gaming CommunityGamesCategory, audience, pricing & cadence
Not measuredNot comparableAug 28, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Travel Oblivion Dev; the coverage summary above still counts everyone.

Recent posts

What they publish
281Profile posts10 postsLast month25%Members-only

Previews available for 44 of 281 posts

Article Latest postPublicGrables Castle Log 20

Apple hello another day of prepping for first play tester fixed a bug where you can take the wrong ID outside of the mini game play area I fixed some text it wasn't wrapping correctly and I just did the speed of something in the mini game it was not working out well okay what's the hand the hand speed was way too high I'm going to go ahead and go for a play tester hopefully tomorrow and get the results the day after but we shall see

14 hours ago 0 likes 0 comments
Grables Castle Log 19View post Hello hello streamers doomers rumors and peppers today I did a little cleanup of the demo getting ready for the first play test worked on some onboarding and some quality of life there's a big problem with the mini game and I don't know if I should fix it now or wait so I'm just going to tell the play tester to play Within the rules and then after that I'll guarantee to fix it and have them play it again I feel like getting a play tester as fast as possible as the best thing instead of tweaking unless tweaking if any of you want to play test just let me knowArticletoday at Aug 28 crawlPublic 0 0Grables Castle Log 183 days agoArticle3 days ago at Aug 28 crawl$5 tier & up 0 0Grables Castle Log 175 days ago View post Happy that's the first word I want to say oh I did a little bit of bug testing and tied up some loose ends getting ready to create the king favor mechanic which gives you a good or bad score based on how you doing the mini games I feel happy right now and excited I'm glad I'm making slow progress it helps me stay on track and yes I did work on the dead by daylight clone on my own time by the way so no one getting angry I pretty much have all the killers done and I'm going to start making this Survivor in my free time it's just a phase so after I get everything done with that game although it in a vault like the other onesArticle5 days ago at Aug 28 crawlPublic 0 0Grables Castle Log 16August 20 View post Okay so I finally connected the dialogue with the mini game in the interaction system it did not take me that long to do this I just been very lazy but the basics of the mini game are completed my next goal is to do an update video on the dev Channel show my results I'm thinking between refine the style and art of the first piece and then make everything up to that standard or just complete everything and add a glow up to everything either way it's going to end with the same result hopefully I'm just trying to see which one is more efficientArticleAugust 20Public 0 0Grables Castle Log 15August 11 View post Game time I have finished them in a game and now working on the dialogue it's something new I'm doing because I haven't used voice dialogue and text at the same time got to a good stopping point today tomorrow hopefully it'll be finished with the dialogue and then all three points are completed the interaction dialogue and Mini gameArticleAugust 11Public 0 0Grables Castle Log 14Hello beautiful people I just got the bare bones of the mini game complete it feels a little janky but overall it's done it's so weird working with 2D because all my career is 3D games so other than that it's pretty standard right now I just got to add a lot and I'm in a lot of polish and juice at the end Hill tired all together play test soon hopefully you guys can help me outArticleAugust 10Public 0 0Grables Castle Log 13August 9 View post Today was a light work day tomorrow should be deeper today I started bringing all the pieces for the wrong idea mini game in a little bit of drag and drop functionalityImageAugust 9Public 0 0Grables Castle Log 12August 7 View post Hello beautiful people I am in good spirits and I did a little work today I just made the logic of how the mitigate templates will work so that it's easy plug and play for the other mini games next log I should connect them with the interaction logic I made and then from there I'll make the mini game test play it and then inevitably we'll have to tackle the dialogue which I have actually done before so I'm not going into it blind but let's just say it has caused me various pain I also thought about having AI write these updates but I feel like the excessant rambling in the non-existent punctuation is a key trait that I'm going to want in my YouTube doArticleAugust 7Public 0 0Grables Castle Log 11August 5 View post Small work day today I added a script that basically pauses the background and freezes the camera it's necessary for the mini games to be played everything's coming together slowly but surelyArticleAugust 5Public 0 0Grables Castle Log 10August 4ArticleAugust 4$5 tier & up 0 0Grables Castle Log 9July 20ArticleJuly 20$5 tier & up 0 0
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