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Image Latest post $1 tier & upView 0 comments What's up with Mina? What's she been doing these past six months? What on earth is DARKSTAR ANTHEM???? Wouldn't you like to know...
Jul 1, 2021 0 likes 0 commentsMina's Design Corner ep 3: Relationship mechanics Happy holidays and good wishes for the new year! Today I'm talking about relationship mechanics - what we want from systems that show character's importance to each other, different ways I've implemented this in my games, and ways other designers have approached this topic. Enjoy! Article Today at Jun 22 crawl Public 0 0Mina's Design Corner ep 2: Online Play Hey folks - time for the second ever episode of Mina's Design Corner ^_^ Article Today at Jun 22 crawl Public 0 0Mina's Design Corner ep 1: Campaign Legth Hey folks - been a while, huh? I've been pondering what I can do to keep you updated, and say thanks for supporting me. Here's one idea I came up with - once a week, or so, I'll sit down and talk through a particular game design thing that's on my mind, and hopefully it's something that's fun for you to listen to? Image Today at Jun 22 crawl Public 0 0The Captive.pdf The Captive is an in-playtest playbook for Voidheart Symphony, a spectre haunting the castle... Image Jun 2, 2020 $1 tier & up 0 0View 0 comments What's up with Mina? What's she been doing these past six months? What on earth is DARKSTAR ANTHEM???? Wouldn't you like to know... Image Jul 1, 2021 $1 tier & up 0 0Mina's Design Corner ep 3: Relationship mechanics Happy holidays and good wishes for the new year! Today I'm talking about relationship mechanics - what we want from systems that show character's importance to each other, different ways I've implemented this in my games, and ways other designers have approached this topic. Enjoy! Article Today at Jun 3 crawl Public 0 0Mina's Design Corner ep 2: Online Play Hey folks - time for the second ever episode of Mina's Design Corner ^_^ Article Today at Jun 3 crawl Public 0 0Mina's Design Corner ep 1: Campaign Legth Hey folks - been a while, huh? I've been pondering what I can do to keep you updated, and say thanks for supporting me. Here's one idea I came up with - once a week, or so, I'll sit down and talk through a particular game design thing that's on my mind, and hopefully it's something that's fun for you to listen to? Image Today at Jun 3 crawl Public 0 0The Captive.pdf The Captive is an in-playtest playbook for Voidheart Symphony, a spectre haunting the castle... Image Jun 2, 2020 $1 tier & up 0 0