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Games

Vibeforge

@vibeforgeTracked since May 2026

creating games/software.

Observed Sep 4, 2026Modeled revenue
Paid members
Unavailable
growth unavailable
Total audience
Unavailable
not publicly listed
Monthly gross
Unavailable
Starting price
Unavailable
1 membership tier

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
Growth signals: Vibeforge
Not measurable

Last observed 2026-09-04. Not enough recent observation yet for a 30-day reading.

Membership
010
May 202618 weeks trackedNow
Vibeforgemembers unavailable · revenue unavailable

The chart only uses Vibeforge's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Vibeforge ranks

Creator comparisons
3 creators shown
Not enough data0 of 3 cohort creators measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Vibeforge does not yet have a measured paid-member count. 0 of 3 cohort creators are measured for this metric.Ranking data · includes stale rows
Vibeforge's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs VibeforgeFreshness
Not ranked
VibeforgeProfileGamesPaid members position in Recommended cohort
Not measuredReferenceSep 4, 2026
Not ranked
V ModificationsGamesCategory, audience, pricing & cadence
Not measuredNot comparableAug 14, 2026Stale
Not ranked
Victoria OsorioVideoCategory, audience, pricing & cadence
Not measuredNot comparableSep 4, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Vibeforge; the coverage summary above still counts everyone.

Recent posts

What they publish
45Posts total0 postsLast month0%Members-only

Previews available for 45 posts

Article Latest postPublicClosing this Patreon

Hey Everyone, I have some news to share: I've decided to close this Patreon and make everything available for everyone. This wasn't an easy

March 7 6 likes 1 comment
The 3 Common Problems When Vibe-Coding (and How to Fix Them)By Danny Limanseta After months of vibe-coding in Cursor and similar AI-assisted editors, I noticed that most mistakes or wrong outputs fromArticleJanuary 18Public 0 0
What Vibe Coding Can and Can’t DoBy Danny Limanseta Vibe coding games can feel very empowering, but it's not perfect. Here's a detailed look at what it's great at and whereArticleJanuary 18Public 0 0
Vibe Coding 101: A Beginner's Guide to AI-Assisted Game DevelopmentBy Danny Limanseta Today, a graphic designer with zero programming experience can build a working tower defense game in just a few hours. AArticleOct 26, 2025Public 0 0Early experiments with Cursor's Cloud Agent PlaytestersJust less than 12 hours ago, Cursor just launched their Cloud agents that are able to test software on their cloud machines and do a screenArticleFebruary 25Public 0 0How to create Bone-based Character animation for your GameBy Danny Limanseta A practical guide for indie devs and vibe-coders using Godot, Spine, and Cursor. Fair warning: This is a pretty technicalArticleFebruary 2Public 2 2
Can I Vibe Code a Game on Godot from Scratch?By Danny Limanseta Godot is often seen as a popular alternative to Unity. It’s open source, lightweight, and increasingly production-proven.ArticleFebruary 2Public 2 2
No, Vibe Coding Games Is Not Game DevelopmentBy Danny Limanseta For the past 12 months, I’ve been spending a lot of time vibe coding and trying to build games. As someone who doesn’t coArticleJanuary 18Public 2 1
How I Set Up Cursor to Actually Help Me Build Games (3 Simple Memory Rules)By Danny Limanseta If you've been following along, you know I use Cursor to help me build my games. But here's the thing: AI assistants canAudioJanuary 5Public 2 4Vibe Coding a Godot Game With CursorBy Danny Limanseta It’s been an amazing year for vibe coding, so I decided to celebrate by vibe coding a Christmas first-person shooter wherAudioDec 24, 2025Public 6 2First look: What I've Been Building...By Danny Limanseta For the past couple of weeks, I’ve been using Cursor to vibe code Maskborne (working title), a game that blends Slay theAudioDec 8, 2025Public 5 1How to Decide What Game to Make When Vibe CodingBy Aldric Chang If you're anything like my co-creator Danny and me, you get game ideas at the worst possible times - in the shower, during mAudioDec 2, 2025Public 0 0
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